Mordobb Posted November 23, 2012 Share Posted November 23, 2012 I remember fondly in TFTD (more than others) when alien would stuck on a narrow passage or having to use guarded lift and a lot of soldiers would die trying to pass (usually major Alien UFO or Alien BASE) i used a suicidal tactic: I would put one grenade in each hands of a soldier (usually a recruit) set them to blow at end of turn and run towards them and stop near them. Sometimes they would shoot me before getting there. But most of the try the alien would shoot the guy when near them, and the nade would go off at the end of their turn killing some or all of the defender. Another side effect was sometimes (usually killing more than one)the suicidal run would scare the sh!t out of the aliens and they would panic. Was pretty fun. Ims AllaH! I don t see how to reproduce this in Xenonauts. Quote Link to comment Share on other sites More sharing options...
Khall Posted November 23, 2012 Share Posted November 23, 2012 C4 has a timer, you could use that, though I would raise the damage and radius in "weapons_gc" (currently the same as a frag grenade, which is nowhere near powerful enough, considering you're sacrificing a soldier). If you set the timer to 1, I think it blows halfway through the enemy turn, after the aliens have shot/moved (which could be a problem), but before the civilians moved. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 23, 2012 Share Posted November 23, 2012 Mordobb, you may want to read this thread. There has been a strong reaction against creating suicide bombers. Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted November 23, 2012 Share Posted November 23, 2012 But he didn't ask for special suicidal belt device for this purpose. He ask about(he didn't ask actually, it's more like he miss (about?)such ability) using common explosives as he did it in old one. And it not too much about wear at soldiers belts to blowup them next, it is more like when nothing works Quote Link to comment Share on other sites More sharing options...
erutan Posted November 23, 2012 Share Posted November 23, 2012 I side with zzz on this one, taking a high explosive and using it in a suicidal manner (how many times have we seen a "heroic sacrifice" in some WW2 movie etc?) is different than having some kind of auto explode when a character dies. I personally find the tactic a bit abhorrent if it is preplanned in advance (every mission has 3 suicide rookies) but it's legit asymmetric warfare, and in a pinch it could provide interesting emergent gameplay. Group of aliens nearby, exposed xenonauts, not enough TUs to kill, one squadmember decides to save his buddies and make eating plasma worthwhile. Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 23, 2012 Author Share Posted November 23, 2012 Suggesting a belt that explode is a bad idea, especially with so much pricks in the world. (As if suicide run required any skill. And i hope they do live training Leaving it to convencional war materiel and only an option (without even making a mention of it in the manual) is more like it. If C4 does it (i haven t used it yet) i m ok with it. Remember UFO: Apocalypse with enought c4 you could bring down a building. APOC was awesomely advanced for its timeframe. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 23, 2012 Share Posted November 23, 2012 Well, I am only concerned that Mordobb may draw reactions that he did not intend, by others misinterpreting what he wrote. However, I am always pleased to be proven wrong, it means I learnt something. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 23, 2012 Share Posted November 23, 2012 Double post because it won't let me edit my old one. Isn't it possible to set C4 to a 0 timer? Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted November 24, 2012 Share Posted November 24, 2012 Suggesting a belt that explode is a bad idea, especially with so much pricks in the world. You too much care about world and pricks and exaggerating influence of xenonauts to all that. Quote Link to comment Share on other sites More sharing options...
Piloter Posted November 24, 2012 Share Posted November 24, 2012 I'd be happy with the timer working the same way as in EU94. Especially if there's Chrysallids or mind-controllers about. "Remember, if you're attacked by a facehugger or your mind is not your own..just relax your left hand and dosvidanya, Rodina!" Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 24, 2012 Author Share Posted November 24, 2012 You too much care about world and pricks and exaggerating influence of xenonauts to all that. No i just got a bit of track of stupid legal issues existing in the world. It always stun me how some "your honor" act retarded. Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted November 24, 2012 Share Posted November 24, 2012 Sorry for offtopic but will grenades on the ground hit someone flying on first or second level? In Oryginal x-com You are safe, but this is not too realistic. Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 24, 2012 Author Share Posted November 24, 2012 Xcom, in one of my game, the grenade bounced back to me from a top level of the tank, and a second time from a second store "standing stone" of the desert tiles. So i guess no, your not safe... for now. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 25, 2012 Share Posted November 25, 2012 That is more about where the grenade lands rather than if the explosion would affect z levels as well as the same level of the detonation. Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 25, 2012 Author Share Posted November 25, 2012 I think he was talking about nades bouncing back, so you can t throw them carelessly Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 25, 2012 Share Posted November 25, 2012 Sounded more like he wanted to know if the explosion would affect someone flying above it. Not that it matters, there is no flying armour in Xenonauts so your troops would pretty much always be in trouble if a grenade goes off under them Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 25, 2012 Share Posted November 25, 2012 would it affect floaty aliens though, if there's a floater/skeletoid equivalent ? Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted November 26, 2012 Share Posted November 26, 2012 Is our explosions is flat or volume is still matter in the way they affect environment(if you understand what I try to say). I think(my tests make me to think) currently it flat Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 26, 2012 Author Share Posted November 26, 2012 So intead of a square, make it a cube and pronto.... Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted November 26, 2012 Share Posted November 26, 2012 I alse would like to know: - will there be some stun grenade to shock aliens or Xenonauts? - will there be gas grenades? Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 26, 2012 Author Share Posted November 26, 2012 There s already flashbangs... Gas grenade...i Suppose such should be the results of advanced alien biology reshearch... Quote Link to comment Share on other sites More sharing options...
Chris Posted November 26, 2012 Share Posted November 26, 2012 There's no flying units in the game, some units have jetpacks but they can't end their movement in mid-air. Grenades / explosions should hit units in the tiles above and do reduced damage though (that does need to be tested). Yes, there is the functionality for gas and stun grenades in the game. The smoke grenade is a type of gas grenade. Whether actual stun grenades and poison / stun gas grenades make it into the final game, I'm not sure at this stage. If not, it's easy enough to mod it back in. Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted November 26, 2012 Share Posted November 26, 2012 There's no flying units in the game, some units have jetpacks but they can't end their movement in mid-air. Grenades / explosions should hit units in the tiles above and do reduced damage though (that does need to be tested).Yes, there is the functionality for gas and stun grenades in the game. The smoke grenade is a type of gas grenade. Whether actual stun grenades and poison / stun gas grenades make it into the final game, I'm not sure at this stage. If not, it's easy enough to mod it back in. Thank you. Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 26, 2012 Author Share Posted November 26, 2012 Thanks for info. A pity Suppressed state give headache. Quote Link to comment Share on other sites More sharing options...
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