Sapwolf Posted November 22, 2012 Share Posted November 22, 2012 Nothing like a pitch black, scary as hell, mission at night fumbling for flares. Do we still have them? Without them, this game will not go far. Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 22, 2012 Share Posted November 22, 2012 Without them, this game will not go far. actually, it would be with them that the game wouldn't go far. Because you'd be stumbling over things in the dark... >ahem< sorry, to your question... Yes, there are both night missions and flares. Quote Link to comment Share on other sites More sharing options...
Sapwolf Posted November 22, 2012 Author Share Posted November 22, 2012 Great! Combine it with the eery spooky music and you just might pull off that same tension/terror of the original. Been waiting for years for this ...remake of the original for Windows XP/7, etc. Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 22, 2012 Share Posted November 22, 2012 and that's a yes, for spooky. creepy music too. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 22, 2012 Share Posted November 22, 2012 The only problem is people don't like to play night-time missions unless they have to. However, that's an argument for another thread. Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 22, 2012 Share Posted November 22, 2012 Sure, my Xenonauts don't go on night missions. But I make them close their eyes on the daylight ones. It's the only way I can explain the friendly fire incidents. Quote Link to comment Share on other sites More sharing options...
Gumballthechewy Posted November 23, 2012 Share Posted November 23, 2012 The only problem is people don't like to play night-time missions unless they have to. However, that's an argument for another thread. Then they're playing the wrong game! Woo for suicidal night missions! Quote Link to comment Share on other sites More sharing options...
karthink Posted November 23, 2012 Share Posted November 23, 2012 How are night missions triggered? Is it as straightforward as shooting down a UFO in a part of the geoscape where it's night? Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted November 23, 2012 Share Posted November 23, 2012 How are night missions triggered? It's obvious.When you land at night - it will be night. There can't be any another way. Quote Link to comment Share on other sites More sharing options...
DarkPonzu Posted November 23, 2012 Share Posted November 23, 2012 Sure, my Xenonauts don't go on night missions. So does that mean your Xenonauts would willingly ignore a terror site if it was occurring at night time? Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 23, 2012 Share Posted November 23, 2012 At the moment, I don't get anywhere near a terror site, so it's a moot point I'm thinking about painting a sunrise onto the back of the ferret to fool them... Quote Link to comment Share on other sites More sharing options...
Sapwolf Posted November 25, 2012 Author Share Posted November 25, 2012 How are night missions triggered? Is it as straightforward as shooting down a UFO in a part of the geoscape where it's night? 1) Terror Missions that happen to be at night. 2) Shoot down UFO and go collect it at night rather than waiting till daylight. 3) What I did was send out interceptors and my Skyranger and hover out there and sure enough I'd arrive after they landed, even at night, and I'd surprise them at night before they took off. This is a great way to get Elirium in larger quantities. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted November 26, 2012 Share Posted November 26, 2012 So does that mean your Xenonauts would willingly ignore a terror site if it was occurring at night time? This is when my guys would start playing [American] football with High Explosives instead of sports equipment. Quote Link to comment Share on other sites More sharing options...
svidangel Posted December 1, 2012 Share Posted December 1, 2012 Great! Combine it with the eery spooky music and you just might pull off that same tension/terror of the original. Been waiting for years for this ...remake of the original for Windows XP/7, etc. Haven't played in about a month, but last I checked there ARE night missions, minus the darkness. More like, "slightly less light than day" missions. I think there was another thread that talked about detection distances and visual range in the night missions somewhere, and why it didn't feel like a night mission. Basically you get flares, but unlike the original it doesn't help you hugely to use them. Quote Link to comment Share on other sites More sharing options...
Morgian Posted December 1, 2012 Share Posted December 1, 2012 In the original, I avoided night missions, whenever possible...but having to do them for several reasons (raising opinion, gaining elerium, chance of capturing tricky aliens, etc.) made them also so memorable. So I am all for darkness and bright flares, if possible Quote Link to comment Share on other sites More sharing options...
Name Posted December 9, 2012 Share Posted December 9, 2012 Teh night will become terrifying once the ai gets better Quote Link to comment Share on other sites More sharing options...
Harmonica Posted December 13, 2012 Share Posted December 13, 2012 Standard practice: shoot down UFO, night falls, send out landing party, but hover near the crash site playing poker and drinking until morning. Get an hour or so's sleep. Touch down and go blast some aliens! Woohoo! ...write up that friendly fire incident report. Quote Link to comment Share on other sites More sharing options...
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