doubleskulls Posted July 20, 2023 Posted July 20, 2023 When shooting a machine gun it seems to check there is enough ammo to make all the shots, and won't let you fire if there aren't enough. That means I could have 9 shots left and it won't let me do a 10 round burst. That isn't great, but even worse if I'd got 2 rounds left and not enough TU to reload and shoot. Please provide a warning but let me use all the ammo up! Quote
Chthon Posted July 21, 2023 Posted July 21, 2023 A better solution for these weapons than refusing to fire on those modes when you are not out of ammo, but don't have the required amount of ammo is to fire what ammo you have and that's it. That's how the real weapon would operate, and few soldiers would be able to count their bullets effectively. This would go for the ballistic rifle as well with it's burst mode. Quote
doubleskulls Posted July 21, 2023 Author Posted July 21, 2023 30 minutes ago, Chthon said: This would go for the ballistic rifle as well with it's burst mode. True. As the rifle has a single shot mode its not as much as a problem, you are never in a situation where you can't fire at all even if you've got ammo. I'd be happy with some visual indicator there isn't enough ammo - maybe even just updating the x10 (or x3) to show the number of rounds that will be fired and colouring it amber or red for emphasis. Quote
Novadea Posted July 22, 2023 Posted July 22, 2023 The same issue applies to any attack that consumes multiple ammo, eg. MARS trying to fire 3 rocket burst with only two rockets left, and I agree that the correct solution would be to fire whatever ammo is left in the weapon instead of not firing at all/being able to only fire one. Quote
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