thothkins Posted November 17, 2012 Share Posted November 17, 2012 Hi, Just some alternate images to use in place of the bright red ones currently in the alpha. Just unzip and place the ones you want in the assets>uitextures>roles folder. The game defaults are Assault, Commando, Heavy, Rifleman, Sniper The attachment includes the following, A – Assault Rifleman AC- Aircav B – Breach Specialist/ Shock Troop C- Commando CQS- Close Quarters Specialist CW – Chemical Weapons D – Demolitions (Sapper) G – Gunner (Support Weapons) Gr - Grenadier H – Heavy Weapons (Rocketeer) I - Intelligence Med – Medic (Field) M – Mule (Ammo) P- Pistolier Psi – Psi R – Recon (Scout) S – Sniper (Marksman) SP - Spotter SW- Special Weapons Unfortunately, only the ones already in as defaults are replaced. The others can be selected through one of the unused icons. Clicking that, and naming the new squad role will then give you the list of images to select. http://rghost.net/41640190 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted November 18, 2012 Share Posted November 18, 2012 Nice! Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted November 18, 2012 Share Posted November 18, 2012 CW – Chemical Weapons M – Mule (Ammo) There will be any Chemical Weapons? LOL Mule soldier? Quote Link to comment Share on other sites More sharing options...
Dr White, Psyker. Posted November 18, 2012 Share Posted November 18, 2012 You never used mule troops in other xcom-like games? Hell, its one of the best ways to max out you fire-power. -Give all your blokes high-power weapons with low ammo to save on weight. -Give one strong asshat tons of ammo and an 'okay' weapon. So you end up with a team of powerful weapons and one weak one rather than a team of weaker weapons with one big one. Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted November 18, 2012 Share Posted November 18, 2012 You never used mule troops in other xcom-like games? Hell, its one of the best ways to max out you fire-power.-Give all your blokes high-power weapons with low ammo to save on weight. -Give one strong asshat tons of ammo and an 'okay' weapon. So you end up with a team of powerful weapons and one weak one rather than a team of weaker weapons with one big one. He he. Never. But I understand idea now. I rather will not use any mule soldiers . Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 18, 2012 Author Share Posted November 18, 2012 (edited) I've used the Mule in Xenonauts. A base attack in a secondary base, that had not got a lot of mission experience. Heavy Weapons a necessity, but not enough strength/APs to carry them, reload and have spare ammo. Cue the Mule, with a couple more rockets spread out among the squad. The spare ammo was definitely needed, and the end result was three Xenonauts left standing, one wounded, and a mystery alien that was trapped in the walls somewhere. Late on the Mule picked up a weapon from a fallen comrade. So, a good strategy to help maximise the effectiveness of your squad. If anyone has any other roles they'd like to see added feel free to post them. It would be interesting to see what everyone does when making up their squads. Edited December 9, 2012 by thothkins Quote Link to comment Share on other sites More sharing options...
ooey Posted November 18, 2012 Share Posted November 18, 2012 Also a good idea to make mules of those susceptable to psi attacks ;-) Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 18, 2012 Author Share Posted November 18, 2012 Funnily enough, the one I did, but didn't add into the above, was -Psk which is short for Psink - the guy who is completely susceptible to psionic attack. Since the aliens will nearly always target the poor sod first, it enables the rest of your squad to to track and eliminate the alien psionics with a reduced chance of getting hit themselves. As you say, he gets the non lethal weapons and equipment to carry. Quote Link to comment Share on other sites More sharing options...
Xcom Veteran Posted November 19, 2012 Share Posted November 19, 2012 LOL. Heavy mule retard noob, with low psi defence . I think better is to have some cargo space in ship for additional equipment. In old X-COM You had many equipment on the floor. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 19, 2012 Share Posted November 19, 2012 Unlike a mule, dropships can't move to where the firefights are the thickest and the ammo is the lowest. Quote Link to comment Share on other sites More sharing options...
Gazz Posted November 19, 2012 Share Posted November 19, 2012 Yes, but I'd rather call it something like "supply". =) No letter but an ammo belt running through the icon. Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 19, 2012 Author Share Posted November 19, 2012 Supply was the name it first had, but with Sniper, Scout (at the time), Special Weapons and Spotter I thought that "S" was getting a bit too crowded. As for pics on the icons, they don't come out too well on the UI. The first one I tried had a weapon and a letter. It was too small to make anything out. I'll give it a look... Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 17, 2012 Author Share Posted December 17, 2012 Hi, Updated the icons for the UI to come (smaller at 58x58) http://rghost.net/42324118 Added all the roles found over on this thread and reupped the ones for the current UI at http://rghost.net/42324075 Quote Link to comment Share on other sites More sharing options...
Slaineify Posted January 22, 2013 Share Posted January 22, 2013 All the downloads are broken for me, anyone else have this issue? Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 22, 2013 Author Share Posted January 22, 2013 Now reupped to :- Current UI:-http://rghost.net/43238494 Next UI:-http://rghost.net/43238613 Quote Link to comment Share on other sites More sharing options...
Slaineify Posted April 4, 2013 Share Posted April 4, 2013 Still broken... Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 4, 2013 Author Share Posted April 4, 2013 Ah, but had you been here just after I put up the last link... Not tested with current build Current UI:-http://rghost.net/45047139 Next UI:- http://rghost.net/45047202 Up for 30 days Quote Link to comment Share on other sites More sharing options...
Slaineify Posted April 7, 2013 Share Posted April 7, 2013 Thanks man Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 7, 2013 Author Share Posted April 7, 2013 Do post and let me know if they still work. I haven;t used them in a while If there are any others you'd like, again just post. Quote Link to comment Share on other sites More sharing options...
Akavit Posted April 14, 2013 Share Posted April 14, 2013 I'm using them now and they seem to work for me. Thanks. Quote Link to comment Share on other sites More sharing options...
erutan Posted April 14, 2013 Share Posted April 14, 2013 What's here is much better than what is in the game, but I'd suggest some changes down the line. a) icons vs letters b) have background colors for basic groups: light, heavy, support/special Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2013 Author Share Posted April 14, 2013 did you have anything in mind for icons. The images are pretty small. I tired doing a few things a while ago, and you could barely see them. Colour coding I'll have a look at. Quote Link to comment Share on other sites More sharing options...
erutan Posted April 14, 2013 Share Posted April 14, 2013 (edited) re: colors, I'd say your light blue works well for light weapons, your red for heavy, maybe light gold for support/specialist. alternatively it could be yellow for heavy, silver for support/specialist. I would go with simple slightly exaggerated line art - something along the lines of fallout perks meets office clip art. A bonus is people can form their own associations with them, rather than try and remember acronyms. These are the ones I'd make off the top of my head (simplifying your list). It'd prob be best to have an actual artist do them. light ---- Assault/CQB - shotgun shell Pistolier - pistol Rifleman - 3-4x loose 5.56 rounds Assault Rifleman - 2x 5.56 rounds + little explosion aside heavy ------ LMG - sandbag emplacement Rocketeer - rocket in flight Sniper - scope support/specialist -------------------- Breacher - shield Ammo/Support - boxes Scout/Spotter - binos Demolitionist - explosion Grenadier - grenade Commando - beret Capturer - stun baton w/ shock at tip fun icons for people to associate as they will -------------------------------------------------- fist sectoid w/ crosshair ninja suit of armor baseball mushroom cloud ammo belt kicking foot first aid cross eyeball etc It doesn't matter to me whether these explicitly match game graphics, they conjure up a "feeling" for someone's role. e.g. someone might use the ninja for their commandos, someone else might use a fist for assault Edited April 15, 2013 by erutan Quote Link to comment Share on other sites More sharing options...
erutan Posted May 4, 2013 Share Posted May 4, 2013 my take on role icons https://www.dropbox.com/sh/ifw07saebni5reo/toxLkTKLOl http://www.goldhawkinteractive.com/forums/showthread.php/4889-erutan-s-roles-icon-pack-%2817-roles-woot%29 Quote Link to comment Share on other sites More sharing options...
Bartec Posted August 17, 2014 Share Posted August 17, 2014 files deleted. need new download link. Quote Link to comment Share on other sites More sharing options...
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