brualex Posted May 26, 2023 Share Posted May 26, 2023 It loads the tactical battle till ca. 90%, then it crashes to the desktop. Did try to assign less soldiers, but that didn't help. output.zip user_cr-76.zip Quote Link to comment Share on other sites More sharing options...
DangerBoy Posted May 26, 2023 Share Posted May 26, 2023 exactly the same issue 2023-05-26 16:49:11,644 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:938) [INITIAL CRASH] System.ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Any[Entity] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Xenonauts.GroundCombat.GroundCombatLogicSystem.<MoveCameraToCentreOnSelectedCombatantAndEquipWeapons>m__21 () [0x000a0] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Systems\GroundCombatLogicSystem.cs:823 at Artitas.Components.PromiseEventExtensions+<AddPromise>c__AnonStorey0.<>m__1 () [0x00007] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\DelayedTaskSystem.cs:84 at RSG.Promise+<>c__DisplayClass53_0.<Then>b__0 () [0x00000] in <filename unknown>:0 at RSG.Promise.InvokeResolveHandler (System.Action callback, IRejectable rejectable) [0x00000] in <filename unknown>:0 2023-05-26 16:49:11,649 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:720) Exception in Unity lifecycle, marked as handled: ArgumentNullException: [INITIAL CRASH] - Argument cannot be null. Parameter name: source Parameter name: source System.Linq.Check.Source (System.Object source) System.Linq.Enumerable.Any[Entity] (IEnumerable`1 source) Xenonauts.GroundCombat.GroundCombatLogicSystem.<MoveCameraToCentreOnSelectedCombatantAndEquipWeapons>m__21 () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Systems/GroundCombatLogicSystem.cs:823) Artitas.Components.PromiseEventExtensions+<AddPromise>c__AnonStorey0.<>m__1 () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Systems/DelayedTaskSystem.cs:84) RSG.Promise+<>c__DisplayClass53_0.<Then>b__0 () RSG.Promise.InvokeResolveHandler (System.Action callback, IRejectable rejectable) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Debug/Logging/UnityLogAppender.cs:43) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Appender/AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Util/AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Core/LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/XenonautsMain.cs:938) Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted May 29, 2023 Share Posted May 29, 2023 Yeah, I can announce that. Have the same CTD. Quote Link to comment Share on other sites More sharing options...
Chris Posted May 31, 2023 Share Posted May 31, 2023 On 5/26/2023 at 10:15 AM, brualex said: It loads the tactical battle till ca. 90%, then it crashes to the desktop. Did try to assign less soldiers, but that didn't help. output.zip 80.67 kB · 0 downloads user_cr-76.zip 2.18 MB · 1 download On 5/27/2023 at 12:51 AM, DangerBoy said: exactly the same issue 2023-05-26 16:49:11,644 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:938) [INITIAL CRASH] System.ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Any[Entity] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Xenonauts.GroundCombat.GroundCombatLogicSystem.<MoveCameraToCentreOnSelectedCombatantAndEquipWeapons>m__21 () [0x000a0] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Systems\GroundCombatLogicSystem.cs:823 at Artitas.Components.PromiseEventExtensions+<AddPromise>c__AnonStorey0.<>m__1 () [0x00007] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\DelayedTaskSystem.cs:84 at RSG.Promise+<>c__DisplayClass53_0.<Then>b__0 () [0x00000] in <filename unknown>:0 at RSG.Promise.InvokeResolveHandler (System.Action callback, IRejectable rejectable) [0x00000] in <filename unknown>:0 2023-05-26 16:49:11,649 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:720) Exception in Unity lifecycle, marked as handled: ArgumentNullException: [INITIAL CRASH] - Argument cannot be null. Parameter name: source Parameter name: source System.Linq.Check.Source (System.Object source) System.Linq.Enumerable.Any[Entity] (IEnumerable`1 source) Xenonauts.GroundCombat.GroundCombatLogicSystem.<MoveCameraToCentreOnSelectedCombatantAndEquipWeapons>m__21 () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Systems/GroundCombatLogicSystem.cs:823) Artitas.Components.PromiseEventExtensions+<AddPromise>c__AnonStorey0.<>m__1 () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/Systems/DelayedTaskSystem.cs:84) RSG.Promise+<>c__DisplayClass53_0.<Then>b__0 () RSG.Promise.InvokeResolveHandler (System.Action callback, IRejectable rejectable) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Debug/Logging/UnityLogAppender.cs:43) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Appender/AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Util/AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Core/LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/XenonautsMain.cs:938) On 5/29/2023 at 1:54 PM, Alienkiller said: Yeah, I can announce that. Have the same CTD. Thanks. Yeah, I can reproduce this - we'll get it fixed and put out a hotfix. 1 Quote Link to comment Share on other sites More sharing options...
CaptainSPrice Posted June 2, 2023 Share Posted June 2, 2023 @Chris Same issue 90% loading crash user_alien_base_90_percent_loading_crash-39.json 1 Quote Link to comment Share on other sites More sharing options...
B0ne Posted June 6, 2023 Share Posted June 6, 2023 Same problem 90% loading. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted June 6, 2023 Share Posted June 6, 2023 Is fixed with the today Hotfix-Version with some other reported Problems and cool new Implementations in the Research-Outcome-Part to fill the Gaps. Quote Link to comment Share on other sites More sharing options...
brualex Posted June 7, 2023 Author Share Posted June 7, 2023 (edited) 27.5 fixed it for me too! ty Chris! Edited June 7, 2023 by brualex Quote Link to comment Share on other sites More sharing options...
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