Jump to content

A couple of suggestions


lennard

Recommended Posts

Sorry if these have been covered already

1. When selling or transferring, have a scroll bar rather than just arrow buttons. It takes ages atm when there's several hundred alien alloy to sell.

2. Have builds such as alenium missile actually use alenium (or state how much is needed). At the moment, the only appear to cost money.

3. Have a menu in air combat, so you can get out quick rather than have to alt+f4 if it all goes scew (or loads double combat as it often does atm)

Link to comment
Share on other sites

1) Did you know you can right click to add 10? Or hold down right mouse to add lots very very quickly?

2) They will and should do currently.

I've certainly had popups for certain constructions complaining I was out of materials.

3) Good suggestion. They are missing from Aircombat.

Link to comment
Share on other sites

1) Did you know you can right click to add 10? Or hold down right mouse to add lots very very quickly?

2) They will and should do currently.

I've certainly had popups for certain constructions complaining I was out of materials.

3) Good suggestion. They are missing from Aircombat.

Thanks. Re 1, much quicker. Re 2, yes, they appear to, but there is no reference to it. I also find it a bit sad that alenium missiles are worth $1000 resale, when they cost $3000 and at least 1 alenium ($2000).

4. Air combat targeting - The aircraft targeting needs a bit of work IMO. I understand they currently target where they will intercept the aircraft if both hold their current trajectory and speed. However, it means you can out maneuver the ufos, by turning tight circle - their arcs are in front of your aircraft, so can not fire at them. Yours can then survive long enough to get behind them and speed out of range. That great and all. However, it also presents and offense problem, namely with missile targeting. Your aircraft do not face them when they turn, so often your missile do not lock on. Very annoying when you have one chance to take out the escort ships before they blast your aircraft out of the sky.

5. Soldier keep weapons/armour assignments when transferred - it it fiddly reassigning everything if you've had to more units about due to shortages elsewhere.

6. A quicker way to transfer units (esp soldiers)

7. Allow more aircraft in air combat and maps sizes vary according to number of aircraft

Edited by lennard
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...