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The detection of alien bases (activity points) can be performed similarly to the game "Miner".

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The planet (like the playing field in the game "Miner") is divided into sectors (squares). Sending a scout to each sector during the day gives intelligence information about this sector and about neighboring sectors. Namely: the presence of aliens in the sector; visits and rumors about the possible presence of aliens in neighboring sectors). As in the game "Miner", it is necessary to correctly calculate the sector of the aliens' location. If a scout enters the alien sector, he dies (like a miner stepping on a mine). The tactical group goes to places where there is a chance to detect aliens. If the intelligence made a mistake, then the tactical group, having lost a day (hours) of time, returns to the base. If the intelligence has correctly located the aliens, then the combat mission begins.

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