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The detection of alien bases (activity points) can be performed similarly to the game "Miner".


The planet (like the playing field in the game "Miner") is divided into sectors (squares). Sending a scout to each sector during the day gives intelligence information about this sector and about neighboring sectors. Namely: the presence of aliens in the sector; visits and rumors about the possible presence of aliens in neighboring sectors). As in the game "Miner", it is necessary to correctly calculate the sector of the aliens' location. If a scout enters the alien sector, he dies (like a miner stepping on a mine). The tactical group goes to places where there is a chance to detect aliens. If the intelligence made a mistake, then the tactical group, having lost a day (hours) of time, returns to the base. If the intelligence has correctly located the aliens, then the combat mission begins.

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