YaboiBob Posted February 13 Share Posted February 13 I just started learning Unity and of course the first thing I wanted to make was multiplayer Xenonauts lol. Me and my buddies are big fans of the game and I thought it would be a cool project to create a simplified wargame version. While drawing out the design I started wondering how exactly these games handle elevation and different floors? Especially when you are not going 2d isometric but 3d with an isometric viewing angle. Apparently Unity's built in NavMesh isn't that good for this usecase? Did the devs use a 3d grid for this game? Quote Link to comment Share on other sites More sharing options...
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