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Xenonauts-2 January 2023 Update!


Chris

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Hello everyone - time for our monthly Xenonauts 2 progress update! This month we've got a short dev update for you, because we've been working hard on getting things ready for the Steam Next Fest demo we'll be realising on Feb 6th which contains a fully playable slice of Xenonauts 2 limited to the first fifty days of the campaign.

We've made a few minor additions to the gameplay this month, including new research art and a reskin of the Geoscape panels related to launching and managing aircraft squadrons on the Geoscape. Players will hopefully appreciate the latter in particular as the updated Launch Aircraft panel now displays the equipped weapons on the selected aircraft, something that has been requested frequently by our community!

The biggest feature we've been working on is the tutorial, as a proper tutorial is an absolute must if we want anyone other than harcore X-Com / Xenonauts fans to be able to enjoy it. It's also a good way to allow us to introduce the Xenonauts and the Cleaners / aliens at the start of the game, and generally help set the scene without relying on a massive text dump. Unfortunately it has been rather time-consuming to implement though!

As of today the demo is functional from start to finish, but there's still quite a bit of polishing left to do. I'm expecting it to be in fairly decent shape by the 6th but we'll be continuing to make improvements to it in future builds too. Beyond that, we've mostly been working on stability fixes. There's been another couple of hotfixes for V25 this month and we've got another one on the way shortly.

Next month we're going to be continuing to fix and address the gameplay problems / feedback provided to us by the V25 testers, and we'll probably put out V26 towards the end of the month. We'll also be evaluating supporting translation, as we need to make a decision about whether we'll be supporting that or not before we announce an Early Access date.

And that's everything - thanks for reading!

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