Chris Posted October 11, 2012 Share Posted October 11, 2012 Just a quick note to say V16 isn't going to be arriving today as planned. I'm waiting on two important code commits from the coders and I've not had a productive couple of days thanks to the effort required in getting the office (and our associated computer hardware) set up today and yesterday. I still can't get the game to compile at the office for some reason, but I'm sure I'll fix that tomorrow. Anyway, the major improvements will be enhanced AI (to the point it can now use psionic powers etc) which I'll let GJ explain in more detail tomorrow, the item destructibility system that means using explosive or hypervelocity weapons can destroy the equipment held by units when they are killed or already dead (to give consequences for overkill) and *hopefully* some new maps. Some early test maps for the Desert and Arctic tilesets are a possibility. We're just creating some rock formations etc to make the maps less open and to give them more verticality. A bug in the terrain editor means we couldn't put them in the game today. Also, if all goes well, there'll be a bunch new soldier portraits courtesy of the Kickstarter backers. At some point this week we'll have 41 of the 80 done, but it remains to be seen if we can get all 41 into the build tomorrow. There'll certainly be more though. EDIT - oh, and the first draft of the soldier role system (with customisable one-click loadouts) is in too. Quote Link to comment Share on other sites More sharing options...
KingBork Posted October 11, 2012 Share Posted October 11, 2012 XCOM unlocks on steam in a few hours, so I guess I can wait for Xenonauts another day or two Quote Link to comment Share on other sites More sharing options...
Chris Posted October 11, 2012 Author Share Posted October 11, 2012 Yeah, that's why I want to get V16 out fairly early tomorrow Quote Link to comment Share on other sites More sharing options...
Dowly Posted October 11, 2012 Share Posted October 11, 2012 Very much appreciated, Chris (and the rest of the team)! Been playing XCOM:EU for.. uh.. it's all so blurry.. 10 hours now or so, but Xenonauts (and the original) are still my favorites. Keep up the good work! Now, if you'll excuse me, I'm off to pub! Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 11, 2012 Share Posted October 11, 2012 v16! Woot, with improved AI! This is going to make my weekend much more fun! Quote Link to comment Share on other sites More sharing options...
Giovanni Posted October 11, 2012 Share Posted October 11, 2012 Crap, was it tomorrow? I'd better close up skyrim and put some code together! D: Just kidding obiouvsly, all is ready for a good build Quote Link to comment Share on other sites More sharing options...
KingBork Posted October 11, 2012 Share Posted October 11, 2012 Skyrim is so 2012, get with the times... Oh wait! Quote Link to comment Share on other sites More sharing options...
Dowly Posted October 11, 2012 Share Posted October 11, 2012 Crap, was it tomorrow? I'd better close up skyrim and put some code together! D:Just kidding obiouvsly, all is ready for a good build Just reinstalled Skyrim, still yet to start playing it again. Oblivion is where my heart is, if you have it, try the 'Nehrim' total conversion mod. New world, new story, it's almost a new game, and free. Pub was empty, drank two beers and back home again. Plenty of it here too. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted October 11, 2012 Share Posted October 11, 2012 skyrim is so 2012, get with the times... Oh wait! That made me ROFL, literally! Quote Link to comment Share on other sites More sharing options...
chacineiro Posted October 11, 2012 Share Posted October 11, 2012 Nice job! Quote Link to comment Share on other sites More sharing options...
Scrimpton Posted October 11, 2012 Share Posted October 11, 2012 Unlocked firaxis rooty tooty alien third person shooty via VPN and have put about 20 hours into it so far. Prefer the cleaner feel of xenonauts so far, mentioning of the 1 click customization loadouts sounds like a very slick feature. I also prefer how you're leaving the options for overkill, but with consequences. Unlike firaxis who just arbitrarily limit choices and claim it's too hard to balance otherwise. V16 looks like it'll be a lot of fun! Quote Link to comment Share on other sites More sharing options...
tass Posted October 11, 2012 Share Posted October 11, 2012 I'm in trouble .. this game killed 2 hours at work today .. and a better version comes out tomorrow? Awesome Quote Link to comment Share on other sites More sharing options...
FranTorres Posted October 11, 2012 Share Posted October 11, 2012 It doesn't matter Chris, just don't hurry and if you must deliver late then late it is but don't you dare risking quality !! Ooooh baby last version was so amazing with terror missions and base attacks. Guys keep up the good work, this game is going to be LEGEN...wait for it...DARY !! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 11, 2012 Share Posted October 11, 2012 Improved AI and a chance at seeing the new tilesets sounds good to me. I am still holding out for my flamethrower though. Nothing says welcome to Earth in quite the same way. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted October 11, 2012 Share Posted October 11, 2012 Just reinstalled Skyrim, still yet to start playing it again. Oblivion is where my heart is, if you have it, try the 'Nehrim' total conversion mod. New world, new story, it's almost a new game, and free. Pub was empty, drank two beers and back home again. Plenty of it here too. You just gave the death blow to my social life. (Downloading now, it will be a looong night) Quote Link to comment Share on other sites More sharing options...
thothkins Posted October 11, 2012 Share Posted October 11, 2012 I am still holding out for my flamethrower though.Nothing says welcome to Earth in quite the same way. nothing like giving folks a warm welcome is there? Oh wait, wrong thread... Quote Link to comment Share on other sites More sharing options...
Stromko Posted October 11, 2012 Share Posted October 11, 2012 Consequences for overkill? Sounds unfun, but so long as there's not a science lady griping every time I have to use a grenade to save the lives of half my soldiers, it can't be that bad. Quote Link to comment Share on other sites More sharing options...
Oathbreaker Posted October 11, 2012 Share Posted October 11, 2012 I'm guessing the Mac version will be stuck in v14 for a bit longer? Quote Link to comment Share on other sites More sharing options...
Medieval Nerd Posted October 12, 2012 Share Posted October 12, 2012 Can't wait! Just felt like saying that I was anticipating the new XCOM : Enemy Unknown, but after playing the demo I was a little dismayed. And that was actually a good thing, for I was hesitating on getting XCOM or Xenonauts. I made the right decision. Keep up the great work! Such an amazing take on the series, loving every bit of it. Quote Link to comment Share on other sites More sharing options...
mordenkien Posted October 12, 2012 Share Posted October 12, 2012 okay its tommorow wheres my v16? just kidding....looks like i'll have to take sedative to sleep , anticipation wont let me sleep.... Quote Link to comment Share on other sites More sharing options...
tohw Posted October 12, 2012 Share Posted October 12, 2012 Oh man, this all sounds great! Playing Xcom now, which is amazing btw, but I really can't wait to give my co-workers another chance to die at the hands of aliens in Xenonauts. That last about the soldier role system sounds really nice for managing your squads. Keep up the great work, can't wait to get into this... probably take a small break from Xcom this weekend and try this out! Have a good one all! Tommy Quote Link to comment Share on other sites More sharing options...
Melkor Posted October 12, 2012 Share Posted October 12, 2012 How about nasty tiles layout bug fixed in v16? Quote Link to comment Share on other sites More sharing options...
Chris Posted October 12, 2012 Author Share Posted October 12, 2012 Which one is that, Melkor? Quote Link to comment Share on other sites More sharing options...
Ljas Posted October 12, 2012 Share Posted October 12, 2012 Speaking of bugs, it is a known issue that having a vaultable object next to a wall means you can move through the wall, right? Haven't verified this so I won't make a bug thread for it, but it seems this is possible. Quote Link to comment Share on other sites More sharing options...
DR_Rosenthal Posted October 12, 2012 Share Posted October 12, 2012 man x-com is unforgiving ... 3 sites at once and you can only do one .... why only one?? Quote Link to comment Share on other sites More sharing options...
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