Kreny Posted October 7, 2012 Share Posted October 7, 2012 (edited) Hello, let's have unofficial survey about Chris decision he made in http://www.goldhawkinteractive.com/forums/showthread.php/3105-UFOs-Being-Horrible. Maybe we will identify what is the most common opinion among community on this important topic and give Chris good feedback. I personally voted for splitting only large UFOs because I think it is smart compromise. edit : if You feel voting options are not clear, please let me know Edited October 7, 2012 by Kreny Quote Link to comment Share on other sites More sharing options...
Sjaka Posted October 7, 2012 Share Posted October 7, 2012 +1 for splitting only large ufos Quote Link to comment Share on other sites More sharing options...
Hosi Posted October 7, 2012 Share Posted October 7, 2012 Well I really don't care much either way, as long as it is a smooth transition Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted October 7, 2012 Share Posted October 7, 2012 I didn't vote. Although I would like all missions to be on a single map I understand that it may not be technically feasible so I would prefer only large UFO's to be split. I would probably have voted for a 'keep UFO missions to as small a number of parts as possible' option. I also think it is too early to be voting on this until we get more information from Chris when he returns. Quote Link to comment Share on other sites More sharing options...
Kreny Posted October 7, 2012 Author Share Posted October 7, 2012 please use this thread just for voting and explain your vote in original thread so we will not split comments. This poll will just sumarize original thread comments. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted October 8, 2012 Share Posted October 8, 2012 I agree with Gauddlike, I would have voted the same as him. We don't really know what sizes could conceivably made in one map, and which couldn't. For instance if only the largest 2 UFOs required 2 part missions that wouldn't be too bad, but we have yet to hear from Chris how many UFOs would really need to have this fix... Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted October 8, 2012 Share Posted October 8, 2012 I don't mind that the large UFO missions will be split... We still gotta lot of tension inside the UFO, lots of locked doors, rooms and floors with lot's of unknown peril awaiting Quote Link to comment Share on other sites More sharing options...
ThreeJumps Posted October 8, 2012 Share Posted October 8, 2012 Well yeah, but what's the reason all those things can't be on the same map as the outside? I know there's some issue or other we've not been told the specifics of, but c'mon, all the things you're describing were in the original UFO Defense on one map. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted October 8, 2012 Share Posted October 8, 2012 The reason they can't all be on the same map is some UFOs are large. I think the largest X-Com UFOs are about the same size as the mid sized UFOs in this one. Therefore to have the map be big enough to fit the UFO and some exterior for the dropship to land and the aliens to hide would mean that it would have to be huge! Also there may be something wrong with getting multiple stories. I'm not sure Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted October 8, 2012 Share Posted October 8, 2012 And huge maps means potentially boring amount of turns just spent moving... Quote Link to comment Share on other sites More sharing options...
Gazz Posted October 8, 2012 Share Posted October 8, 2012 Big maps + lots of units + fiddly UI = TFDT The cruise ship mission from hell. You have to change one of those three to keep it a fun game. If splitting the map is the way to do it... so be it. Quote Link to comment Share on other sites More sharing options...
Xenophob Posted October 9, 2012 Share Posted October 9, 2012 I voted for "I want everything in one mission". In the previous games there were no UFOs that where big enough for me to split them in two parts. The cruise ship mission from hell. Yeah good example! For me it was long and boring - but I don't mind liberating ports or cities. But it is about UFO we talk here. Quote Link to comment Share on other sites More sharing options...
Sneakingviper Posted October 9, 2012 Share Posted October 9, 2012 I voted for the "Split only large UFO missions into two parts", since size does matter and I dont really feel the smaller need to be be on a separate mission/screen.. after all it is not the Doctor and his Tardis we are fighting... or am I mistaken something (have not looked that closely on the end level aliens ) Quote Link to comment Share on other sites More sharing options...
iamkyon Posted October 9, 2012 Share Posted October 9, 2012 Had "Whichever works best" been a poll option, that would've been my choice. That said, Chris's arguments in the original thread won me over, but I seem to be in the minority here. Quote Link to comment Share on other sites More sharing options...
HWP Posted October 10, 2012 Share Posted October 10, 2012 If UFOs are so large that they don't fit on a map... shouldn't the UFOs be smaller? Not all, perhaps, but most of them. I'm getting worried that landed UFO missions are going to get like those long, long TFTD base attack missions. It sounds like gigantism that isn't necessarily called for. X-Com's missions after large UFOs were fun, even though the UFOs themselves were relatively small. Maybe in part because they were small and tight, not despite that. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 10, 2012 Share Posted October 10, 2012 (edited) I can't imagine spending the time to clear even a single deck ship that covers a whole map. There would/should be dozens/hundreds of compartments crammed with machinery. It would take forever. My experience on warships is that the even when a compartment is large it is usually filled with equipment and narrow walkways to get around said equipment. The only exception I can think of is an aircraft hanger and flight deck, but those are usually full of planes and service equipment. Edited October 10, 2012 by StellarRat Quote Link to comment Share on other sites More sharing options...
TrashMan Posted October 11, 2012 Share Posted October 11, 2012 The more I think about it the more I like the decision. Quote Link to comment Share on other sites More sharing options...
Voidfoam Posted October 11, 2012 Share Posted October 11, 2012 People seem to think its a choice between all in one map missons or "two parters." Its not. Two parters is a solution to a problem that occurred. Two parters will be avoided if its possible as i understand from Chris part 2 in "ufos and being horrible." If the problem with the big ships is solved then there wont be "two parters." If not there is no other way. So this vote is superfluous, because its not depending on which one you guys prefer. Its depending on which one is doable. Quote Link to comment Share on other sites More sharing options...
Kreny Posted October 12, 2012 Author Share Posted October 12, 2012 People seem to think its a choice between all in one map missons or "two parters." Its not. Two parters is a solution to a problem that occurred. Two parters will be avoided if its possible as i understand from Chris part 2 in "ufos and being horrible."If the problem with the big ships is solved then there wont be "two parters." If not there is no other way. So this vote is superfluous, because its not depending on which one you guys prefer. Its depending on which one is doable. at first, this poll was published when there was not part 2 and at second, it's visible that most people will "tolerate" two parters on large UFOs. If majority of voters demand no two parters at all then it could have its value as well for Chris decision. Quote Link to comment Share on other sites More sharing options...
Name Posted October 29, 2012 Share Posted October 29, 2012 I like this because it allows run for teh "Large" ufos to be larger THAN LIFE!!!!! Quote Link to comment Share on other sites More sharing options...
xcorps Posted November 5, 2012 Share Posted November 5, 2012 +1 for splits on large. I don't care how many mission parts there are, as long as they are good. (Well balanced, good atmosphere, lots of tension) Quote Link to comment Share on other sites More sharing options...
Dix Posted November 6, 2012 Share Posted November 6, 2012 Actually, it seems like Chris & the team have found a solution to the large UFO dilemma, so that UFO missions will now be all one part affairs: http://www.goldhawkinteractive.com/forums/showthread.php/3557-UFOs-Being-Horrible-Part-3-%28New-Solution!%29 Quote Link to comment Share on other sites More sharing options...
Chollirem Posted January 8, 2013 Share Posted January 8, 2013 I say 2 part for big ufos and up bases...clear the outside, then inside big space ships are like that to, (remember UFO and TFTD? ship took up the whole map more or less), it should track your entry point into the space ship when you transition to "all troops inside" so if 3 go in here, and 4 here, and 6 there, they show up in the right spot inside the ship Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 8, 2013 Share Posted January 8, 2013 +1 for splits large ufo's And personally I wish Alien Base missions were 3 parts. With 40 aliens per part. But hey, that's just me. Quote Link to comment Share on other sites More sharing options...
Nhathuy Posted January 8, 2013 Share Posted January 8, 2013 And personally I wish Alien Base missions were 3 parts. With 40 aliens per part. But hey, that's just me. An idea that only hardcore masochists would enjoy. Quote Link to comment Share on other sites More sharing options...
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