monoko Posted September 30, 2012 Posted September 30, 2012 That's pretty much the only thing I hate about xcom and xenonauts.
Dowly Posted September 30, 2012 Posted September 30, 2012 What's your suggestion then on how to down UFOs?
Gorlom Posted September 30, 2012 Posted September 30, 2012 (edited) space invaders! we get to shoot down 30 UFOS at once and then get to salvage each of them in turn in whatever order we like! (This is sarcastic but not intended as a jab at anyone) Edit: Oh, hmm... I thought this was an old thread that got necroed... should I delete my original post? meh I'll let it stay. Here are some links to old threads on similar topics: http://www.goldhawkinteractive.com/forums/showthread.php/2322-POLL-Auto-resolve-battles?highlight=skip+combat http://www.goldhawkinteractive.com/forums/showthread.php/2299-PLEASE-add-an-option-to-auto-resolve-air-ground-combat!?highlight=skip+combat http://www.goldhawkinteractive.com/forums/showthread.php/1845-Auto-resolve-air-combat-option?highlight=skip+combat Edited September 30, 2012 by Gorlom
monoko Posted September 30, 2012 Author Posted September 30, 2012 (edited) What's your suggestion then on how to down UFOs? On second thought, I think a small $ penalty for the annual payment would be a much better solution.Player just instant wins air combat when the air combat is toggled off Edited September 30, 2012 by monoko
Khall Posted September 30, 2012 Posted September 30, 2012 (edited) Even if you send a F-17 against a corvette with 2 escorts, or a battleship? Taking out the air combat would unbalance the game dramatically, a small $ penalty wouldn't cover it. What about an expanded quick battle feature, where you could choose the type of mission, what tileset, load up your soldiers inventories,etc.? Edited September 30, 2012 by Khall
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