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Has any one come up with a good way to keep mods up with version changes?


StellarRat

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As long as the enemy is smart enough to make you come across no mans land to them then it would be fine by me to.

Personally I would add a countdown so you had to clear the UFO in 5 turns or they self destruct and take you all out with them.

That may make me officially evil though.

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I LOVE sniping, so I would like a map like that! Actually, there are plenty of real world situations where you would find that sort of map (a crash site in the desert perhaps?).

wouldn't the dunes / hills / cacti forests (I know there are no such things I just wanted to say cacti) obscure your vision?

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I always found the desert terrain in the original a bit unusual (pyramid-style hills(!)) considering Desert terrain is mostly flat, but I suppose J. Gollop wanted to put some obsticles in there. Hey, I think the game is hard enough - you take your easy line-of site kills when you can! And remember - if you have lots of LoS to the Ailens then they have it to you...

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That may make me officially evil though.

Yes it does! Like I said, you takes ur breaks when ya can. If you can manipulate a UFO so that you can shoot it down over the desert/Artic then why not reap the rewards of clear LoS? That's what I used to try to do in the original.

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I always found the desert terrain in the original a bit unusual (pyramid-style hills(!)) considering Desert terrain is mostly flat, but I suppose J. Gollop wanted to put some obsticles in there. Hey, I think the game is hard enough - you take your easy line-of site kills when you can! And remember - if you have lots of LoS to the Ailens then they have it to you...

Doesn't that depend on the desert? I think salt deserts are usually flat (because they used to be lakes before they dried up), while all other kinds of deserts aren't that flat.

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