Komandos Posted November 26, 2022 Share Posted November 26, 2022 16 hours ago, Alienkiller said: If unnessecary unflexible Parts from Xenonauts 1 / UFO 1 ET Standard-/ Gold-Version and similar come back, the interessest for Xenonauts 2 will drop rapidely. What features in Xenonauts 1 do you consider inflexible? Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted November 26, 2022 Share Posted November 26, 2022 (edited) Too much to list. Therefore the Devs (and they have seen the unflexibilitys from Xenonauts 1) are making Xenonauts 2 and we Crowfounders (Main-Testers) finance it. In the List from Xenonauts 1 are the Airforce, Missions, Vehicles, Armours, Storyline, Combats and much more. Edited November 26, 2022 by Alienkiller Quote Link to comment Share on other sites More sharing options...
Komandos Posted November 26, 2022 Share Posted November 26, 2022 1 hour ago, Alienkiller said: Too much to list. Therefore the Devs (and they have seen the unflexibilitys from Xenonauts 1) are making Xenonauts 2 and we Crowfounders (Main-Testers) finance it. In the List from Xenonauts 1 are the Airforce, Missions, Vehicles, Armours, Storyline, Combats and much more. Give me an example so that I understand what you mean by using the word "inflexibility". Quote Link to comment Share on other sites More sharing options...
Solver Posted November 27, 2022 Share Posted November 27, 2022 After reading your responses Chris, I have a new point altogether. You talk about armour shredding and other armour-related features, which made me realise I didn't even consider armour to be a separate thing. I know it is, I see the number, but the way it works has been completely non-obvious to me so I mentally treated it just like additional HP for UFOs. If upcoming changes make armour more important, the game will also need to explain it much better. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted November 27, 2022 Share Posted November 27, 2022 That was the Problem in the preview Betas (up to V 20 / 21 or so) before Armor get seperated. It works perfect now. The including combination from Armour and HPs was the big Failure in Xenonauts 1 and the first playable Beta-Versions for Xenonauts 2. There you had to much real Healty-Loss about getting Angry in every Battle you fought. Quote Link to comment Share on other sites More sharing options...
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