StellarRat Posted August 28, 2012 Share Posted August 28, 2012 When we place the cursor over the rifle, it displays the laser rifle info instead of the ballistic rifle.There is a solution for this in the bug reports section. It's a simple update to an XML file. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted August 29, 2012 Share Posted August 29, 2012 Do you mean a smooth fps? Smoothly with no crashes/freezes!! But also high FPS! Gijs-Jan, great work on the AI! I could notice right away that the aliens are smarter! One of them left his cover only to shoot me, then ran behind cover again lol Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted August 29, 2012 Share Posted August 29, 2012 There is a solution for this in the bug reports section. It's a simple update to an XML file. Cheers Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 29, 2012 Share Posted August 29, 2012 I've noticed that if I suppress an alien, they actually do something in their turn - even if it's only to run away, but they actually do something! Quote Link to comment Share on other sites More sharing options...
gnarly Posted August 29, 2012 Share Posted August 29, 2012 I've noticed that if I suppress an alien, they actually do something in their turn - even if it's only to run away, but they actually do something! Now you mention it, I noticed too; they never shoot, but still move around, very different behaviour to previously. Quote Link to comment Share on other sites More sharing options...
PRiME Posted August 29, 2012 Share Posted August 29, 2012 (edited) I might mention that I am running the game at 1600-1200 res and the text appears too big in parts and overlaps each other. Perhaps the scaling with resolution is a little out (I use to play at 1080p but don't have a screen that does that atm). I will post link to the first 4+ images showing font/text errors, be sure to look at them closely as there are some with two errors each shot. I hope this helps and can be fixed quickly in a hotfix. These are not game breaking errors. They should be easier to fix then the others. https://dl.dropbox.com/u/41627694/Xeno/endmissiontexterror16001200.jpg There is no start button, however a simply click passes this. https://dl.dropbox.com/u/41627694/Xeno/loadmissbuttonerror16001200.jpg Additional to the money funds issue, may I suggest to use not all UPPER CASE, if UC must be used perhaps go for Semi-Upper where only first letter of sentence is larger UC and rest is smaller UC? Reason why is font as all UC is annoying to read as all the words appear pronounced all at once so it makes it harder to track your way while reading it. https://dl.dropbox.com/u/41627694/Xeno/personneltrainingtexterror16001200.jpg The font here in the transfer one is A) too small, B) does not show up in the white box once selected (maybe font is set to WHITE as well? to me it seems box should be black and font white! https://dl.dropbox.com/u/41627694/Xeno/transfertexterror16001200.jpg Here you can see the text is cut off and the button overlaps. https://dl.dropbox.com/u/41627694/Xeno/textcutoff1.jpg https://dl.dropbox.com/u/41627694/Xeno/textcutoff2.jpg OTHER Minor bugs. * I can't help but notice the soldiers have no footstep sounds in proximity around the landing craft. Also I notice that all terrain appears to produce more or less the same footstep sound and that they are somewhat loud. * The window/door/barricade ( and some corners of structures ) tiles still render on top of soldiers Here is 1 example. https://dl.dropbox.com/u/41627694/Xeno/rendererror16001200.jpg * Also have a situation now where a alien died in a fire and thus unable to complete its move. Seems game does not want to pass and doesn't identify that the alien is dead, perhaps alien was last one? Will see if times out. (No go, forced quit game) Edited August 29, 2012 by PRiME Quote Link to comment Share on other sites More sharing options...
Gorlom Posted August 29, 2012 Share Posted August 29, 2012 Could you split those issues up and post in the bug section PRiME? it would help Matthew track them. I think some of them have been reported already, so if you could slot them into the already existing topics that would be awesome. Quote Link to comment Share on other sites More sharing options...
gnarly Posted August 29, 2012 Share Posted August 29, 2012 Yeah Prime, definitely split and report separately! Makes a developers life much easier. And check for other threads on some of these before you start a new one ( I think your window/barricade one already exists as a separate thread.). Quote Link to comment Share on other sites More sharing options...
PRiME Posted August 29, 2012 Share Posted August 29, 2012 Sure, these are just things I noticed 30mins into game Quote Link to comment Share on other sites More sharing options...
Yevgeniy Posted August 29, 2012 Share Posted August 29, 2012 Hooray! Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted August 29, 2012 Share Posted August 29, 2012 Gijs-Jan, great work on the AI! I could notice right away that the aliens are smarter! One of them left his cover only to shoot me, then ran behind cover again lol Yep, same from me Gijs-Jan. The AI is already noticeably more reactive to their surroundings and any nearby threats, fantastic work in such a short space of time. How do aliens choose their targets at the moment, as the only issue I had was that they almost seemed reluctant to engage my troops in some cases, taking shots at civilians who were much further away instead. I guess they may have been prioritised if my troops were in cover? Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted August 29, 2012 Share Posted August 29, 2012 Has anybody had any issues where it seems as if certain windows can't be fired through properly? On the new industrial light scout map, an alien in the large, central building couldn't be targeted by any of my troops, regardless of which window they were stood outside of. Other times however (on the quick battle terror map) shooting through windows seemed to work correctly. So, is it just a case of some window tiles not being set correctly? Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted August 29, 2012 Share Posted August 29, 2012 How do aliens choose their targets at the moment, as the only issue I had was that they almost seemed reluctant to engage my troops in some cases, taking shots at civilians who were much further away instead. I guess they may have been prioritised if my troops were in cover? I only worked on pathfinding so far, and haven't yet looked at the targeting. It probably goes through the list of all targets, and (from a code perspective) selects the one it can fire at first. But also high FPS! This build could contain some enhancements with regards to FPS. I don't know for sure if they're integrated yet, and if not; next build could see an even higher FPS. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted August 29, 2012 Share Posted August 29, 2012 This build could contain some enhancements with regards to FPS. I don't know for sure if they're integrated yet, and if not; next build could see an even higher FPS. Ssssh! Don't spoil it! optimizations are to be done from beta on.. Btw, that enhancement hasn't been inserted yet! Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted August 29, 2012 Share Posted August 29, 2012 (edited) Ssssh! Don't spoil it! optimizations are to be done from beta on.. Btw, that enhancement hasn't been inserted yet! Edited August 29, 2012 by Gijs-Jan Quote Link to comment Share on other sites More sharing options...
Yevgeniy Posted August 29, 2012 Share Posted August 29, 2012 Cannot download from http://www.desura.com/games/xenonauts/download ... Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 29, 2012 Share Posted August 29, 2012 Talk to Desura about that. eltharion raised such issues with Desura, kept at it, and things got sorted. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted August 29, 2012 Share Posted August 29, 2012 Cannot download from http://www.desura.com/games/xenonauts/download ... Cannot download the version that is up or download the V14? It takes a few more days for the big zip file version to be authenticated compared to the client update. Quote Link to comment Share on other sites More sharing options...
mitrida Posted August 29, 2012 Share Posted August 29, 2012 good work guys Quote Link to comment Share on other sites More sharing options...
Chris Posted August 29, 2012 Author Share Posted August 29, 2012 It's not yet been uploaded to the standalone directory. Don't email Desura yet. I'm not going to upload it until I figure out what's causing the missing animation problem or I'll just have to upload another 1.2gb file tomorrow. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 29, 2012 Share Posted August 29, 2012 Yep, Give it a few days for the standalone, it takes that much time anyway. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted August 29, 2012 Share Posted August 29, 2012 (edited) I have reached corvette missions already! I'm loving the soldier's medal system!! My brave female corporal "bootylicious" has survived a ground mission in wich she was bleeding and actually collapsed from this wound! I thought I had lost her, but in the end she survived and received a nice medal for it! Unfortunaley, sargeant Michael Jackson didn't have the same luck and got shot twice by a plasma rifle, RIP! He had received a medal for bravery on the previous mission, so I felt bad that he died. The blue caesans are NASTY!!! They are more powerful than the red? They need more shots do go down! Im enjoying the game much more now! Pity that I had my first crash, it was after the soldiers screen (the one after battle), when I clicked to exit then I CTD. EDIT: forgot to mention that the responsible for bootylicious wound was MY OWN SNIPER!!! HE SHOT HER IN THE BACK! LOL Edited August 29, 2012 by Corporal Hicks Quote Link to comment Share on other sites More sharing options...
Korval Posted August 30, 2012 Share Posted August 30, 2012 My first casualty was on my first mission and due to my sniper's first shot. It went wide (very wide) and put his squad mate out for a week. I'm having a lot of fun, but I suspect it'll start sucking to be a Xenonaut pretty soon since I'm starting to find plasma rifles on the battlefield... Quote Link to comment Share on other sites More sharing options...
Agent Dark Posted August 30, 2012 Share Posted August 30, 2012 I plan to go all out this weekend but I am loving the new map and hope to soon get to play with all the new features. I have yet to get any medals but I have gotten a few crashes during missions and that may be a part of it. My first casualty was on my first mission and due to my sniper's first shot. It went wide (very wide) and put his squad mate out for a week. I'm having a lot of fun, but I suspect it'll start sucking to be a Xenonaut pretty soon since I'm starting to find plasma rifles on the battlefield... I have had my sniper squads kill or wound several of my soldiers. Just have to sit there and yell at the screen. What am I paying you people for? I mean the aliens shoot at my people for free and you are charging me for the same service! Quote Link to comment Share on other sites More sharing options...
Gorlom Posted August 30, 2012 Share Posted August 30, 2012 I have had my sniper squads kill or wound several of my soldiers. Just have to sit there and yell at the screen. What am I paying you people for? I mean the aliens shoot at my people for free and you are charging me for the same service! The Xenonauts has a better Union. Quote Link to comment Share on other sites More sharing options...
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