Komandos Posted November 7, 2022 Share Posted November 7, 2022 (edited) Strategic "Action points" I looked at the reviews on YouTube. https://youtu.be/haTy-Hbr86w https://youtu.be/dJ4caSvQj0U To be honest, I haven't been able to figure out how this strategy works. However, I have some ideas: In a tactical battle, each unit, on the battlefield, has action points (AP), which can be spent on certain actions. For example: to increase your morale. Regions on the planet (Africa, Australia, Asia, Europe, North America, South America) are also losing morale, cities, and population under the influence of aliens. Why don't these regions (Africa, Australia, Asia, Europe, North America, South America), as well as aliens, also get "Action Points"? Or let money play the role of "Action Points". Every month, each region (Africa, Australia, Asia, Europe, North America, South America) receives "Action Points" that they can spend: - either to finance Xenonauts; - or to eliminate damage from alien attacks; - or spend AP on activities aimed at reducing panic among the population; - or spend AP on the development of your own economy (which will bring profit next month); - or spend AP to evacuate the population and production to other regions of the planet; - or spend AP on building outposts to repel an alien attack; Each region on the planet has an "instinct of self-preservation" and, obeying it, chooses exactly the strategy of behavior (using its AP) that neutralizes the influence of aliens as much as possible. Every month, each region (Africa, Australia, Asia, Europe, North America, South America) gives a report on what actions their finances were spent on (Action Points). The player's task: 1. To preserve the economy of the region, (so that each month the region has a lot of AP). 2. Counteract the threat of aliens more effectively (across the entire list and type of threats) than the region itself is capable of doing (The appearance of UFOs in the sky, UFO attacks on cities, UFO landings, the elimination of UFO crash sites, alien terror missions, other). In other words: the more missions (tasks) to eliminate threats Xenonauts miss - the less their funding. Aliens can also have their own "Action Points" that are increasing every day. (Replacing the timer in the game). These AP aliens spend on building UFOs and on raids on the planet. Non-downed alien UFOs participate in the following raids. If you do not destroy the alien factory, then sooner or later there comes a moment in the game when the player is no longer able to destroy all the alien ships (UFO) that attack the planet. Non-destroyed UFOs are added to new ones, and a huge number of UFOs attack the planet in the next wave of attack. If there are unclear details, I can discuss. Edited November 7, 2022 by Komandos Quote Link to comment Share on other sites More sharing options...
Komandos Posted August 10, 2023 Author Share Posted August 10, 2023 Since the duration of the game is limited to a certain number of days (orbital laser), it is appropriate to consider these days as certain AP (strategic Action Points) spending which the player must achieve victory - open the final mission and go to it. If the initial conditions from which the game starts will always be the same, then this will allow you to quickly calculate the optimal strategy and follow it without any creativity, invention and imagination. How about the initial conditions have some variety, in which completely different strategies for spending your days (AP) in the game would be effective? Quote Link to comment Share on other sites More sharing options...
cman1983 Posted August 15, 2023 Share Posted August 15, 2023 On 11/7/2022 at 3:52 PM, Komandos said: Strategic "Action points" I looked at the reviews on YouTube. https://youtu.be/haTy-Hbr86w https://youtu.be/dJ4caSvQj0U To be honest, I haven't been able to figure out how this strategy works. However, I have some ideas: In a tactical battle, each unit, on the battlefield, has action points (AP), which can be spent on certain actions. For example: to increase your morale. Regions on the planet (Africa, Australia, Asia, Europe, North America, South America) are also losing morale, cities, and population under the influence of aliens. Why don't these regions (Africa, Australia, Asia, Europe, North America, South America), as well as aliens, also get "Action Points"? Or let money play the role of "Action Points". Every month, each region (Africa, Australia, Asia, Europe, North America, South America) receives "Action Points" that they can spend: - either to finance Xenonauts; - or to eliminate damage from alien attacks; - or spend AP on activities aimed at reducing panic among the population; - or spend AP on the development of your own economy (which will bring profit next month); - or spend AP to evacuate the population and production to other regions of the planet; - or spend AP on building outposts to repel an alien attack; Each region on the planet has an "instinct of self-preservation" and, obeying it, chooses exactly the strategy of behavior (using its AP) that neutralizes the influence of aliens as much as possible. Every month, each region (Africa, Australia, Asia, Europe, North America, South America) gives a report on what actions their finances were spent on (Action Points). The player's task: 1. To preserve the economy of the region, (so that each month the region has a lot of AP). 2. Counteract the threat of aliens more effectively (across the entire list and type of threats) than the region itself is capable of doing (The appearance of UFOs in the sky, UFO attacks on cities, UFO landings, the elimination of UFO crash sites, alien terror missions, other). In other words: the more missions (tasks) to eliminate threats Xenonauts miss - the less their funding. Aliens can also have their own "Action Points" that are increasing every day. (Replacing the timer in the game). These AP aliens spend on building UFOs and on raids on the planet. Non-downed alien UFOs participate in the following raids. If you do not destroy the alien factory, then sooner or later there comes a moment in the game when the player is no longer able to destroy all the alien ships (UFO) that attack the planet. Non-destroyed UFOs are added to new ones, and a huge number of UFOs attack the planet in the next wave of attack. If there are unclear details, I can discuss. Yeah and also get a set mission from each region eg capture of a mentarch or a dead wraith or find missing person for xtra either money or terror reduction Quote Link to comment Share on other sites More sharing options...
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