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[13.2 - Ground combat] Fatal exception at start of mission


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I know this is the Alpha, (version 13.2)

but according to the news, you are close to Beta....

Now I have a game that under 13.2 is unplayable due to the freeze the disables the game at the start of the troop/hunter mission - every single time I might add. So basically it is unplayable. If I proceed with the save game and restart option I can get thru that mission, but it rears its ugly head again a little later.

Another or related bug is the fighter display. - during the mission save and restore option to avoid the hunter bug - later on the fighter missions turned into a multiple fighters even though I only sent 1 fighter. during this air fight the computer eventually freezes.

The only time I experience the fighter issue is after I try to save and move on from the land missions with the "hunter" bug.

I have downloaded the game twice, switched from nvidia beta drivers to the last WHQL drivers - running windows 7, 64 bit with 8 gigs 1600 ram.

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I know this is the Alpha, (version 13.2)

but according to the news, you are close to Beta....

Now I have a game that under 13.2 is unplayable due to the freeze the disables the game at the start of the troop/hunter mission - every single time I might add. So basically it is unplayable.

But to be fair to the game, the ground one has only been like this in this build. It's not as though the game has been unplayable all the way through. Once fixed, it'll be back, actually it will be even better, than it was previously.

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I know this is the Alpha, (version 13.2)

but according to the news, you are close to Beta....

Now I have a game that under 13.2 is unplayable due to the freeze the disables the game at the start of the troop/hunter mission - every single time I might add. So basically it is unplayable. If I proceed with the save game and restart option I can get thru that mission, but it rears its ugly head again a little later.

Another or related bug is the fighter display. - during the mission save and restore option to avoid the hunter bug - later on the fighter missions turned into a multiple fighters even though I only sent 1 fighter. during this air fight the computer eventually freezes.

The only time I experience the fighter issue is after I try to save and move on from the land missions with the "hunter" bug.

I have downloaded the game twice, switched from nvidia beta drivers to the last WHQL drivers - running windows 7, 64 bit with 8 gigs 1600 ram.

Don't expect much stability from an alpha. Basically the programmers only try to debug enough to get the routines running, but no one is actually testing every possibility for bugs. When the beta comes out and a bunch of users have it that will nail down a lot of stuff.
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I am aware the devs know of this bug and probably already have the fix in the works but I thought to supply this added debug information in case it is useful.

Dump Summary

------------

Dump File: XenonautsCrashDump.dmp : C:\downloads\Build_V13.2\XenonautsCrashDump.dmp

Last Write Time: 8/19/2012 2:55:13 PM

Process Name: Xenonauts.exe : C:\downloads\Build_V13.2\Build V13\Xenonauts.exe

Process Architecture: x86

Exception Code: 0xC0000005

Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

Heap Information: Not Present

System Information

------------------

OS Version: 6.1.7600

CLR Version(s):

Modules

-------

Module Name Module Path Module Version

----------- ----------- --------------

Xenonauts.exe C:\downloads\Build_V13.2\Build V13\Xenonauts.exe 0.0.0.0

ntdll.dll C:\Windows\SysWOW64\ntdll.dll 6.1.7600.16385

kernel32.dll C:\Windows\SysWOW64\kernel32.dll 6.1.7600.16385

KERNELBASE.dll C:\Windows\SysWOW64\KERNELBASE.dll 6.1.7600.16385

dsound.dll C:\Windows\System32\dsound.dll 6.1.7600.16385

msvcrt.dll C:\Windows\SysWOW64\msvcrt.dll 7.0.7600.16385

user32.dll C:\Windows\SysWOW64\user32.dll 6.1.7600.16385

gdi32.dll C:\Windows\SysWOW64\gdi32.dll 6.1.7600.16385

lpk.dll C:\Windows\SysWOW64\lpk.dll 6.1.7600.16385

usp10.dll C:\Windows\SysWOW64\usp10.dll 1.626.7600.16385

advapi32.dll C:\Windows\SysWOW64\advapi32.dll 6.1.7600.16385

sechost.dll C:\Windows\SysWOW64\sechost.dll 6.1.7600.16385

rpcrt4.dll C:\Windows\SysWOW64\rpcrt4.dll 6.1.7600.16385

sspicli.dll C:\Windows\SysWOW64\sspicli.dll 6.1.7600.16385

CRYPTBASE.dll C:\Windows\SysWOW64\CRYPTBASE.dll 6.1.7600.16385

ole32.dll C:\Windows\SysWOW64\ole32.dll 6.1.7600.16385

winmm.dll C:\Windows\System32\winmm.dll 6.1.7600.16385

powrprof.dll C:\Windows\System32\powrprof.dll 6.1.7600.16385

setupapi.dll C:\Windows\SysWOW64\setupapi.dll 6.1.7600.16385

cfgmgr32.dll C:\Windows\SysWOW64\cfgmgr32.dll 6.1.7600.16385

oleaut32.dll C:\Windows\SysWOW64\oleaut32.dll 6.1.7600.16385

devobj.dll C:\Windows\SysWOW64\devobj.dll 6.1.7600.16385

IPHLPAPI.DLL C:\Windows\System32\IPHLPAPI.DLL 6.1.7600.16385

nsi.dll C:\Windows\SysWOW64\nsi.dll 6.1.7600.16385

winnsi.dll C:\Windows\System32\winnsi.dll 6.1.7600.16385

wininet.dll C:\Windows\SysWOW64\wininet.dll 8.0.7600.16385

shlwapi.dll C:\Windows\SysWOW64\shlwapi.dll 6.1.7600.16385

normaliz.dll C:\Windows\SysWOW64\normaliz.dll 6.1.7600.16385

urlmon.dll C:\Windows\SysWOW64\urlmon.dll 8.0.7600.16385

crypt32.dll C:\Windows\SysWOW64\crypt32.dll 6.1.7600.16385

msasn1.dll C:\Windows\SysWOW64\msasn1.dll 6.1.7600.16385

iertutil.dll C:\Windows\SysWOW64\iertutil.dll 8.0.7600.16385

version.dll C:\Windows\System32\version.dll 6.1.7600.16385

dbghelp.dll C:\Windows\System32\dbghelp.dll 6.1.7600.16385

shell32.dll C:\Windows\SysWOW64\shell32.dll 6.1.7600.16385

SDL.dll C:\downloads\Build_V13.2\Build V13\SDL.dll 0.0.0.0

comctl32.dll C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16385_none_ebf82fc36c758ad5\comctl32.dll 5.82.7600.16385

winspool.drv C:\Windows\System32\winspool.drv 6.1.7600.16385

comdlg32.dll C:\Windows\SysWOW64\comdlg32.dll 6.1.7600.16385

imm32.dll C:\Windows\System32\imm32.dll 6.1.7600.16385

msctf.dll C:\Windows\SysWOW64\msctf.dll 6.1.7600.16385

uxtheme.dll C:\Windows\System32\uxtheme.dll 6.1.7600.16385

profapi.dll C:\Windows\System32\profapi.dll 6.1.7600.16385

dhcpcsvc.dll C:\Windows\System32\dhcpcsvc.dll 6.1.7600.16385

ws2_32.dll C:\Windows\SysWOW64\ws2_32.dll 6.1.7600.16385

clbcatq.dll C:\Windows\SysWOW64\clbcatq.dll 2001.12.8530.16385

MMDevAPI.dll C:\Windows\System32\MMDevAPI.dll 6.1.7600.16385

propsys.dll C:\Windows\System32\propsys.dll 7.0.7600.16385

AudioSes.dll C:\Windows\System32\AudioSes.dll 6.1.7600.16385

dwmapi.dll C:\Windows\System32\dwmapi.dll 6.1.7600.16385

d3d9.dll C:\Windows\System32\d3d9.dll 6.1.7600.16385

d3d8thk.dll C:\Windows\System32\d3d8thk.dll 6.1.7600.16385

nvd3dum.dll C:\Windows\System32\nvd3dum.dll 8.17.13.142

psapi.dll C:\Windows\SysWOW64\psapi.dll 6.1.7600.16385

comctl32.dll C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16385_none_421189da2b7fabfc\comctl32.dll 6.10.7600.16385

avrt.dll C:\Windows\System32\avrt.dll 6.1.7600.16385

Break.jpg

Assembly Break Line:

014558E3 mov edx,dword ptr [esi+1Ch]

Hope that was helpful :)

Break.jpg

Break.jpg.699b1ea6f21d3f6da2b00ee9ed382b

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As Max_Caine said, it is intermittent. I personally think it has something to do with the soldier files being screwed up, but that's just my pet theory.

Here is a thread where I've posted some V13.2 save games that have crash sites on the map. Any one of the "before ground mission" saves will have a chance to trigger the fatal exception when the Chinook arrives and the ground mission loads up. Just start clicking on soldiers to find out.

In my experience, I encounter it about 50% of the time. I SAR to avoid that particular bug. You should just have to reload a couple of times to encounter it :P

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