ko2fan Posted July 10, 2012 Share Posted July 10, 2012 (edited) We need testers for the Mac version. These builds will be less stable then the regular alpha builds, due to less testing so far. I would be most interested in OSX 10.5 (leopard) and 10.6 (snow leopard) users since I currently have only tested on 10.7 (Lion). Let me know what model mac you have, OS version and what gen (ie mid-2011 imac with i5 proc running 10.7) You need to be willing to get your hands dirty with terminal and chat with developers on any mac specific issues you find. Edit: We have enough testers to last until V13 is released, thanks. Edited July 29, 2012 by ko2fan Quote Link to comment Share on other sites More sharing options...
Brock Posted July 11, 2012 Share Posted July 11, 2012 (edited) I can assist, i have 2 macs i can test on. I'm a web developer and not afraid to get info from terminal for you but i would prefer not change any major system settings. 1. mid-2010 macbook pro with i7 2.66, 8gb ram running 10.6 2. mid-2012 retina macbook pro with i7 2.7, 16gb ram running 10.7 i also have parallels running windows 7 on the retina mbp and get a fatal exception when i try to launch from desura. i can get the memory dump file if you would like. it runs flawlessly through bootcamp on the 2010 mbp Edited July 11, 2012 by Brock Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 11, 2012 Author Share Posted July 11, 2012 Did you pre-order? You can get your pre-order badge from http://www.goldhawkinteractive.com/forums/showthread.php/145-How-to-claim-your-Pre-Order-forum-badge%21 Quote Link to comment Share on other sites More sharing options...
Brock Posted July 11, 2012 Share Posted July 11, 2012 I did indeed, i just now linked my account. Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 11, 2012 Author Share Posted July 11, 2012 Great. Can you PM me an email or gtalk I can contact you at? Quote Link to comment Share on other sites More sharing options...
adamlang Posted July 20, 2012 Share Posted July 20, 2012 I can help. I have a Lion machine (MBP C2D, NVIDIA GeForce 9400M or 9600M GT), a Snow Leopard Server machine (Mac mini Core Duo, intel gma950 graphics), and a Leopard machine (PowerMac G4 Cube with a 1.4 gHz CPU replacement and a Radeon 7500). I have also been experimenting with Mountain Lion on an external drive with my MBP. However, I have quite limited time. If you could tell me which OS you would like me to focus my efforts on, I'd appreciate it. And if you'd prefer either Lion or Mountain Lion, also let me know whether you'd prefer I use the 9400M or the 9600M. In unrelated news, oh my god I hate Desura. it is almost bad enough to make me give up on the game. Among literally dozens of other problems with them, this is what I got when I went to try to connect my Desura account to my forum account: Not Found The requested URL /desura-connect/ was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 21, 2012 Author Share Posted July 21, 2012 (edited) The website was recently restored from an old backup. Its possible some stuff broke. Best to report the error to Chris and see if he can fix it. Edit: Looks like Chris fixed this issue now. Edited July 21, 2012 by ko2fan Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 21, 2012 Author Share Posted July 21, 2012 (edited) Current Known Issues on the Mac port: Radar - Sometimes acts funny when first placing the base. TU on ground - Glitch with showing the time units on the ground. invisible civilians - Most of the time the civilians are invisible, pretty sure this is an issue with case sensitive filenames. No Ctrl-clicking on inc/dec buttons - currently removed No right clicking - Should have this resolved pretty soon, but right now, it brings up a context menu upon right clicking, although if you left click to make it go away, the unit will still turn. Unable assign a single scientist at a time - you can assign 10at a time with a right click. Please let me know here if you guys find any other issues. Edit: Saving and Loading now works for me. Not completely tested though. Edited July 30, 2012 by ko2fan Quote Link to comment Share on other sites More sharing options...
adamlang Posted July 21, 2012 Share Posted July 21, 2012 (edited) Edit: Looks like Chris fixed this issue now. EDIT: Just tried this again, just reloaded the same URL I tried ten minutes ago, by accident. This time it worked. Go figure. So I just went to do this again. This time it said that it had sent my history to you guys in a little pop-up. And then, about 10 seconds later, it took me to: http://www.goldhawkinteractive.com/desura-connect/?userid=<blahblah>&hash=<blahblah> Which, for me, displays: Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, webmaster@goldhawkinteractive.com and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log. Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request. And yeah, still no little medal thingie. So whatever Chris did, I am pretty sure it didn't fix it. Edited July 21, 2012 by adamlang Quote Link to comment Share on other sites More sharing options...
adamlang Posted July 24, 2012 Share Posted July 24, 2012 Downloaded the Mac version, opened it up, copied the app to my Applications folder, and launched it, on 10.7.4. (I'll get to it on 10.6 later.) Result: it opens a window, sits for 20 seconds, crashes. Run it again: it opens a window, sits for 5 seconds, crashes differently. Run it a third time: it crashes the same way it did the first time. I emailed you a crash log to the email address you sent me the download info from. If you need anything more from me, feel free to let me know. Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 25, 2012 Author Share Posted July 25, 2012 (edited) Can you launch from Terminal? The crash reports are notoriously useless at actually telling you the problem, whereas its often output to the terminal. Its likely due to missing assets or libraries. Edit: I never got any crash log, my email is ko2fan [at] gmail [dot] com Edited July 26, 2012 by ko2fan Quote Link to comment Share on other sites More sharing options...
adamlang Posted July 26, 2012 Share Posted July 26, 2012 (edited) Ah, the address from which you sent the notification about where to find the download was a hotmail.com address. Anyway, this is one of the two crashes. (The faster of the two. I don't seem to be able to make it crash the slower way when running from the command line.) objc[9152]: Object 0x675020 of class NSPathStore2 autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug objc[9152]: Object 0x675220 of class NSPathStore2 autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug objc[9152]: Object 0x675360 of class __NSCFString autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug objc[9152]: Object 0x675260 of class __NSCFData autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug RendererID = 0x0102260e kPublisherName not set when creating user data directories. They will have the name PlayFirst. Please set kPublisherName in pfPreInit. , version 1.0.1.10. 2012-07-25 17:34:42.515 Xenonauts[9152:407] invalid share context 2012-07-25 17:34:42.516 Xenonauts[9152:407] invalid context GL Renderer Name: NVIDIA GeForce 9400M OpenGL Engine GPU is NOT X1600 GPU is NOT NVidia 7300 ##### : Missing string for label '' ##### : Missing string for label '' GPU is NOT GMA950 ##### : Missing string for label '0' ##### : Missing string for label '0' ##### : Missing string for label '0' ##### : Missing string for label '0' ##### : Missing string for label '0' ##### : Missing string for label '0' ##### : Missing string for label '0' ##### : Missing string for label '0' ##### : Missing string for label '0' ##### : Missing string for label '0' Segmentation fault: 11 Edited July 26, 2012 by adamlang Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 26, 2012 Author Share Posted July 26, 2012 Looks like its loading up the game, so its not missing libraries. I will try to create a new build to test with a fix. Quote Link to comment Share on other sites More sharing options...
wglynn Posted July 26, 2012 Share Posted July 26, 2012 Are the Mac builds shipping with stripped symbols? If so, consider not stripping the next few builds -- it'll bloat the executables something fierce, but the OSX crash reports will then include a symbolic backtrace, making it much easier to see at a glance what's exploding. See also the crash analysis tool CrashPool and the crash report collection framework SFBCrashReporter, both of which might be useful. Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 27, 2012 Author Share Posted July 27, 2012 We're currently right at the limit size wise, but maybe after Chris strips down the assets for V13 we can try. Right now each build is over 4gb. Quote Link to comment Share on other sites More sharing options...
adamlang Posted July 27, 2012 Share Posted July 27, 2012 (edited) Not sure what you mean by 'at the limit' but I can't imagine why 4 gb would be some magic number. If you're having trouble getting it to people, I'll be happy to give you a place to upload it to. (The MS drive thing is a HORRID user experience, which I certainly blame on MS and not you, but god is it awful.) I don't mind spending an hour downloading a 5 gb build, although since the vast majority of your data is probably assets I can't imagine it would even be that big with the symbols un-stripped. Incidentally, I'm fully capable of running any diagnostic tools you like, have the full xcode installed on both of my machines, etc. Edited July 27, 2012 by adamlang Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 27, 2012 Author Share Posted July 27, 2012 The skydrive has a space limit and im a few hundred kilobytes away from it. I have my own server but a 20gb bandwidth limit per month, but if people are comfortable with inserting new files inside the .app I can upload just the executable, which would save you guys needing to download another 4+gb. Quote Link to comment Share on other sites More sharing options...
Aleksi Posted July 27, 2012 Share Posted July 27, 2012 Hey that would be a pretty good idea. Quote Link to comment Share on other sites More sharing options...
wglynn Posted July 27, 2012 Share Posted July 27, 2012 (edited) I PM'd Chris about packing assets in Xenonauts for all targets in order to address this problem upstream. One solution to efficiently update is rsync, which OSX already ships. Only catch is we'd need an rsync server, and rsync is inefficient with lots of clients syncing the same large trees... but then again I can't imagine there's that many Xenonauts Mac beta users. In that case, I'd be happy to volunteer an rsync server: 100 megabits, US, IPv4+IPv6. No 4 GB limit either. PM me if you're interested. Edited July 27, 2012 by wglynn Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 27, 2012 Author Share Posted July 27, 2012 The asset issue is only an issue with this first dev build. After this weekend I will have the stripped down assets from Chris, and we won't need to worry about the 4GB size anymore. Quote Link to comment Share on other sites More sharing options...
ko2fan Posted July 28, 2012 Author Share Posted July 28, 2012 I have uploaded a new binary to skydrive. You can follow the instructions in the README.txt with it if you are unfamiliar with copying files into a .app Quote Link to comment Share on other sites More sharing options...
ko2fan Posted August 3, 2012 Author Share Posted August 3, 2012 V13 is on the skydrive now, waiting on chris to distribute. Only about 1.5gb with the normal alpha assets. Quote Link to comment Share on other sites More sharing options...
Wolfy Posted August 3, 2012 Share Posted August 3, 2012 (edited) I'd like to help test out a bit. But one thing: Where IS the mac version? (Where can I download it) Thanks, -Wolfy Edited August 3, 2012 by Wolfy Quote Link to comment Share on other sites More sharing options...
Tam-Lin Posted August 3, 2012 Share Posted August 3, 2012 I'd be happy to test out the Mac build as well, if you're opening up slots again with V13. Quote Link to comment Share on other sites More sharing options...
Wolfy Posted August 3, 2012 Share Posted August 3, 2012 A problem I found is, when engaging in battle it says the usual, "this may take awhile", but then it black screens. I've waited for awhile and it still hasn't loaded. Also the game goes from very laggy to super fast. I am on a 2008, Mac OSX Version 10.8 with a 2.8 Ghz Intel Core 2 Duo. Quote Link to comment Share on other sites More sharing options...
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