Rangerh Posted April 19, 2022 Share Posted April 19, 2022 (edited) Hello It's been a long time i hadn't played Xenonauts, and after completing a few missions i unfortunately started to get a bit bored as the AI spend still more time avoiding fighting than actually trying to end your troops. Probably because i play a lot of openxcom and its megamods since years too so i'm probably too used to the formula, so i needed something to make Xenonauts "new" again to me. And how about having the AI modified to be completely merciless, hyper aggressive and always hunting the player instead of waiting for him. While some mods may have a more aggressive AI than the normal game/XCE they usually adds a lot more, and i really wanted to play the default Xenonauts (+XCE of course for the various fixes). Took me a few days to get it right, especially in how to get the AI to stop camping and sleeping in their UFO not contributing to the fight vs the player, but i think finally i got it right and every aliens on the maps are now on a mission to get rid of the player troopers, regardless if they start in their UFO or outside, they will come to hunt your soldiers and will not stop until they're all dead. Perfect to revisit Xenonauts and get rushed by the AI troops. And that's very fun to experience that AI behaviour and some missions that used to be too easy may have several soldiers killed by the enemy waves. Fortunately you'll have the Caesans in the early mission to get you acquainted with the new AI behaviour as they're weak and are fortunately killed easily, but be warned that once the opposition will start to field tougher aliens it's going to be a slaughter and you better be prepared. To install, simply extract the file aiprops.xml from the downloaded "ZergAI.zip" archive attached to this post and replace the aiprops.xml that is used in your game It should be in ...\Xenonauts\assets\mods\xce\ (you need to use the XCE base mod at least, i'm not sure if this is compatible with vanilla Xenonauts) zergAI.zip Edited April 19, 2022 by Rangerh Quote Link to comment Share on other sites More sharing options...
Valmont Posted June 14, 2022 Share Posted June 14, 2022 It is a cool concept but would be better if this behavior is triggered after XX amount of turns rather than from the get go. Quote Link to comment Share on other sites More sharing options...
Rangerh Posted June 25, 2022 Author Share Posted June 25, 2022 That's a very good idea , but unfortunately i don't have the knowledge on how to do that . Wish i knew how to, because that would allow for some very interesting tactical positioning. Quote Link to comment Share on other sites More sharing options...
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