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Xenonauts-2 Closed Beta Build V23.1 Hotfix Released! (Experimental Branch)


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This hotfix addresses a number of issues that we discovered within V23. You'll need to be on the Experimental Branch to access the build.

  • Strategy - the Panic gain / reduction on various UFOs and ground missions is now more obvious
  • Strategy - the info pop-up for tactical missions on the Geoscape now has a line for the duration of the mission, which tells you how long until it despawns.
  • Strategy - the monthly Panic increase caused by Cleaner activity (until you destroy their base) is now explained via a popup at the start of the month
  • Strategy - added roughly 10 new tooltips, most covering topics related to the Morale system.
  • Strategy - added some new complete / in construction hangar artwork for the most advanced interceptor, the Gemini.
  • Strategy - added preview art for many of the engineering projects.
  • Strategy - added a couple more pieces of research text related to the Cleaner projects.
  • Strategy - the Cleaner base attack mission that appears in the early game no longer states it was carried out by a Destroyer UFO.
  • Strategy - fixed the player being unable to build the Plasma Pistol, Gauss Sniper Rifle or aircraft Fusion Lance.
  • Tactical - the Focus Mind button in the GC UI now no longer looks like a second Crouch button, and it has been repositioned slightly (along with the Morale numbers). This is just placeholder styling before the new Tactical UI arrives in the next major build.
  • Tactical - in order to fix some issues with the Cleaner Intel Office mission, interacting with the target desk items now places a USB stick item in the inventory of that soldier. This needs to be carried to the dropship to be extracted in order to win the mission (if the soldier carrying it is killed, you will need to loot it off their corpse).
  • Tactical - all desks on the Cleaner Intel Office missions are now interactive, so there are 25 possible items to recover instead of 6. You now need to recover a minimum of 10 instead of 3. Each additional item captured is now worth $25k cash instead of $100k cash.
  • Tactical - tixed various parts of the game (e.g. officer leadership bonus, morale system) that were not correctly recognising the Sergeant Major rank.

Let us know if you continue to experience further bugs in the game.

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On 4/19/2022 at 7:28 PM, Chris said:

Strategy - the info pop-up for tactical missions on the Geoscape now has a line for the duration of the mission, which tells you how long until it despawns.

Thanks a lot! How this was not enough in the original X-COM!

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