meddog50 Posted November 30, 2021 Share Posted November 30, 2021 I noticed that when using the laser LMG the ammo count for a full mag is 15. After first burst count is down to 5 and must be reloaded again before it can fire. At this rate gunner would need to carry 10 mags to be of any worth. user_day_216_abduction_manual_save-10.json output.log_1.066c04cf69ebc182d4f935a187c7e461 Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted November 30, 2021 Share Posted November 30, 2021 Yes, that get announced in the Previous Variants of the V.22-Version too with the Ammo and Infantry-Laser MG. And I noticed it to since my first Long-Gameplay with V.22.5. Atm. you have only that Choise with more Magazines or switching to the Gauss-Weapons asap after you have the first Infantry-Laser-Tech. It seems that we have to wait for an other Hotfix (V.22.7) or the new V.23-Version, which solves that and some other Laser-Weapon-Problems (like f.e. the upgraded Infantry-Lasers / No Laser-Gun for the Airforce). Quote Link to comment Share on other sites More sharing options...
Chris Posted January 5, 2022 Share Posted January 5, 2022 On 11/30/2021 at 11:32 AM, meddog50 said: I noticed that when using the laser LMG the ammo count for a full mag is 15. After first burst count is down to 5 and must be reloaded again before it can fire. At this rate gunner would need to carry 10 mags to be of any worth. user_day_216_abduction_manual_save-10.json output.log_1.066c04cf69ebc182d4f935a187c7e461 That's a good point. Thanks. I'll bump the ammo capacity up to 30. Quote Link to comment Share on other sites More sharing options...
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