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Xenonauts-2 Closed Beta Build V22.4 Hotfix Released! (Experimental Branch)


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This is another quick hotfix for Beta Build V22. Again, you'll need to be on the Experimental Branch to access the build. If you had a playthrough of the previous hotfix underway then you can continue playing V22.3 on the Legacy Branch if you wish.

  • Fixed a crash that would occur when you tried to use a Phantom interceptor in combat or relocate it to another base.
  • Fixed the end of turn crash that was affecting the tactical combat, which we'd previously had trouble reproducing.
  • Fixed the 2x2 buildings in the Xenonaut Base defence missions being misaligned relative to the rest of the base map.
  • Added a few additional retextured props to the Boreal and Polar biomes. The interior walls / floor tiles of Polar outposts now have updated textures too.
  • Added destructibility scripts to various Polar objects, ensuring they disappear correctly when destroyed (although they don't yet have their final damaged / destroyed art).
  • Combat Shield is no longer orientated in a really weird way. It is now held correctly, and additionally now also displays correctly if the secondary hand isn't carrying a combat item.
  • Jetpacks are now parented to the correct spine bone, which means they now move properly when a unit wearing one moves.
  • Thrown flares now persist through loading a save.

Let us know if you continue to experience the tactical combat crash, or any other bugs. This build will be released onto the standard Stable branches once we're happy with the stability.

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