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V21.2 - Dead soldiers return after mission


ghhoeng

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In the after action report, there are the soldiers that are reported as "killed in action", and then there are the ones that also went to 0 HP, but are reported as severely wounded - but back at base they are all recovering from wounds? must be a bug?

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Like said Ghhoeng, if you have build up a Hospital then the Soldiers have a survival Chance. The End-Result is that your Soldier was near Dead, but the play dice, which is about 35 % or so from the Standard-Hospital, give him / her the Survival Chance. That decicedes the Cubes with the Survival Chance.

If you don´t have the Hospital build up at once from beginning on, then your Soldiers wont survive automatically if the 0 HP-Thing happens.

It´s an other System like in UFO 1 ET, but similar. In UFO ET the Armor (like in Dune with the Water preperation) decides how long an Soldier will live with Critical Wounds in Combat, in Xenonauts 2 the Cubes from the Hospital Chance (35 % or so with the Standard-Hospital) and how good the Soldier get Managed from the Player.

Something similar like in UFO ET is implemented in the Combat-Part in XCOM / XCOM 2 how long an critical Wounded soldier can survive without stabilizing or better.

Edited by Alienkiller
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On 10/11/2021 at 8:55 PM, ghhoeng said:

I played a mission, where 6 soldiers were killed, not injured but killed. When I returned to the base, they were all recovering from wounds?!

Thanks. Sorry for the slow reply. You're right - even the dead soldiers are surviving. I'm pretty sure it's because they're awarded a medal, which gives them +1 to all stats and then that brings them up to 1HP from 0HP and they are treated as surviving the battle. We'll get that fixed.

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