ghhoeng Posted October 11, 2021 Share Posted October 11, 2021 I played a mission, where 6 soldiers were killed, not injured but killed. When I returned to the base, they were all recovering from wounds?! Quote Link to comment Share on other sites More sharing options...
Dagar Posted October 12, 2021 Share Posted October 12, 2021 In X1, being brought to 0 HP critically wounds the soldier. Depending on the overdamage she has a chance of survival. Maybe the same here? Or were they blown to meat pieces? Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted October 12, 2021 Share Posted October 12, 2021 Yep the Survival Chance is getting used if you have an Hospital. Had this too in the V.21-Tests already. Quote Link to comment Share on other sites More sharing options...
ghhoeng Posted October 16, 2021 Author Share Posted October 16, 2021 In the after action report, there are the soldiers that are reported as "killed in action", and then there are the ones that also went to 0 HP, but are reported as severely wounded - but back at base they are all recovering from wounds? must be a bug? Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted October 18, 2021 Share Posted October 18, 2021 (edited) Like said Ghhoeng, if you have build up a Hospital then the Soldiers have a survival Chance. The End-Result is that your Soldier was near Dead, but the play dice, which is about 35 % or so from the Standard-Hospital, give him / her the Survival Chance. That decicedes the Cubes with the Survival Chance. If you don´t have the Hospital build up at once from beginning on, then your Soldiers wont survive automatically if the 0 HP-Thing happens. It´s an other System like in UFO 1 ET, but similar. In UFO ET the Armor (like in Dune with the Water preperation) decides how long an Soldier will live with Critical Wounds in Combat, in Xenonauts 2 the Cubes from the Hospital Chance (35 % or so with the Standard-Hospital) and how good the Soldier get Managed from the Player. Something similar like in UFO ET is implemented in the Combat-Part in XCOM / XCOM 2 how long an critical Wounded soldier can survive without stabilizing or better. Edited October 18, 2021 by Alienkiller Quote Link to comment Share on other sites More sharing options...
Chris Posted October 21, 2021 Share Posted October 21, 2021 On 10/11/2021 at 8:55 PM, ghhoeng said: I played a mission, where 6 soldiers were killed, not injured but killed. When I returned to the base, they were all recovering from wounds?! Thanks. Sorry for the slow reply. You're right - even the dead soldiers are surviving. I'm pretty sure it's because they're awarded a medal, which gives them +1 to all stats and then that brings them up to 1HP from 0HP and they are treated as surviving the battle. We'll get that fixed. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted October 21, 2021 Share Posted October 21, 2021 (edited) Hope that the Medal-Fix don´t have an Issue for the Survival-Chance of the Hospital and Hospital-Upgrades. We will see it in V.22. Edited October 21, 2021 by Alienkiller Quote Link to comment Share on other sites More sharing options...
ghhoeng Posted October 23, 2021 Author Share Posted October 23, 2021 It looks like it is fixed with 22.1 :-) I just lost half my squad, and they were gone when back at base - I've never been so happy to loose soldiers! Quote Link to comment Share on other sites More sharing options...
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