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Real time passage mode please.


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Please , please consider a real time passage ability similar to the original X-Com or even Jagged Alliance 2. In the old X-Com from the 90's you could let the time go by in real time , or multiplied by a few factors. This is very convenient for taking breaks from the game during or between sessions but leaving the game on minimized or in a window and then pause options on alerts for an event happening. Whether it's on the main strategic map room, and/or some other mode views it would be greatly convenient and appreciated. Thanks for listening and considering. 

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  • 7 months later...

Bumping and adding to this thread. Not just time-stop button option, but also an option for time passage to be real-time passage per second with the game still working similar to how it was in the original X-Com or Jagged Alliance 2.

Like you could set it to real-time, and the game would still work, so say an event happened in 15 minutes on a sped up time mode. But if set in real-time, if 15 actual minutes passed , then the event in the game would also happen the same. 

Would be so nice to have this feature again. Please consider it Goldhawk! , thanks. 

 

 

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Oh I know now what you mean. You mean that Function in the tactical Screen.

That not Fish / not Meat Function is fully OK for an Game where you have no World Geoscape and only an big Terretory (like in JA 1 incl. Add-Ons and 2 incl. Add-Ons / JA 2 New Version on Steam).

There you need an fully Real-Time-Game on one big Map with that Function (f. e. Stellaris, the Mafia-Strategygame from PDX or the Jagged Alliance-Series).

In an Strategy Game where the Geoscape and tactical Maps have to be linked together (old X-Com, UFO-ET-Series, new XCOM / Phoenix Point), which is nearly impossible that this work passable, the Whish you have wont work. There never an Game comes on the Market. Several big Comapnys / medium Companys tried it and lost completely since the Gaming Branch exists.

So you have only the Options:

1. An Geoscape / tactical Map (like X-COM / XCOM / Phoenix Point / UFO-ET-Series / Xeonauts-Series / UFO-Aftermath-Series) with RT and TB or RT and RT-Parts

2. An big Map with the Main-Game-Features incl. tactical Features (like the complete JA-Row, Diablo-Row, Warcraft-Row, C&C-Row) where you can bring such an Function in.

Either that or that. Nothing else is choosable and possible. Maybe it will be possible in the next 100 Years (2125 or so), but not in the 2000-Century.

Edited by Alienkiller
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20 hours ago, krylite said:

Bumping and adding to this thread. Not just time-stop button option, but also an option for time passage to be real-time passage per second with the game still working similar to how it was in the original X-Com or Jagged Alliance 2.

Like you could set it to real-time, and the game would still work, so say an event happened in 15 minutes on a sped up time mode. But if set in real-time, if 15 actual minutes passed , then the event in the game would also happen the same. 

Would be so nice to have this feature again. Please consider it Goldhawk! , thanks. 

Thanks for the suggestion. I guess I'm struggling to understand how this method would be any better than what we already have? As in, what does it allow you to do that you can't already do?

At the moment you can totally pause the game by pressing Esc and opening the menu, or you can put the game on 30 sec per 1 sec speed using the slowest time arrow. This is obviously faster than 1 sec per 1 sec (or 5 sec per 1 sec which was the slowest speed in X-Com), but it's not *that* much faster in game terms when most events are many hours apart.

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