squeezechart Posted September 8, 2021 Share Posted September 8, 2021 Earlier in my campaign some soldiers died and were alive again when the team arrived at base again, then there are crashes that seem to be related to overwatch and MARS; in the present mission the normal rifle does a damage of 903 which leads to exploding corpses.. user_day_45_groundcombatmission_manual_save_weapon_hitpoints-4.json content_manager.state output.log output.log_1.958194d017da042c0ce3218552a378ff Quote Link to comment Share on other sites More sharing options...
Emily_F Posted September 8, 2021 Share Posted September 8, 2021 Mine just started doing that too! Quote Link to comment Share on other sites More sharing options...
Chris Posted September 8, 2021 Share Posted September 8, 2021 44 minutes ago, squeezechart said: Earlier in my campaign some soldiers died and were alive again when the team arrived at base again, then there are crashes that seem to be related to overwatch and MARS; in the present mission the normal rifle does a damage of 903 which leads to exploding corpses.. user_day_45_groundcombatmission_manual_save_weapon_hitpoints-4.json content_manager.state output.log output.log_1.958194d017da042c0ce3218552a378ff If you get the crashes then please post up the logs, they're the bugs we most want to fix. For the soldier survival stuff, is it purely down to the post-mission survival chance? Have you built a Medical Room? Anyway, I can't reproduce the high rifle damage from the save game you provided. Is there a specific soldier that is affected? I actually wouldn't be surprised if the issue comes from playing multiple missions in the same session, and it gets reset when you load a save. That might explain why it doesn't happen on every mission. Quote Link to comment Share on other sites More sharing options...
squeezechart Posted September 8, 2021 Author Share Posted September 8, 2021 Thse are all logs I have output.log_2.aaf92aa2aaeea6b02f8dd82a16f03f70 output.log_3.a42e4b961c528d046bcc8e6d8b2a2213 output.log_4.2b79c52f750cb0eac5ad0961f76a7fdb output.log_5.db82849445fcf93bb0a7ff4e60f2c4e9 recording_3.rec recording_4.rec recording_5.rec recording_6.rec auto_groundcombat_turn_3_end-64.json auto_groundcombat_turn_3_end-66.json auto_groundcombat_turn_3_start-63.json auto_groundcombat_turn_4_start-65.json auto_groundcombat_turn_4_start-67.json auto_strategy_after_combat-2.json auto_strategy_after_combat-4.json auto_strategy_after_combat-7.json Quote Link to comment Share on other sites More sharing options...
Emily_F Posted September 8, 2021 Share Posted September 8, 2021 1 hour ago, Chris said: Anyway, I can't reproduce the high rifle damage from the save game you provided. Is there a specific soldier that is affected? All weapons have the triple-digit HP but it only affects cleaners, though I've only seen cleaners and the turret things on wheels. It started randomly after loading a game this afternoon. Quote Link to comment Share on other sites More sharing options...
Chris Posted September 9, 2021 Share Posted September 9, 2021 13 hours ago, Emily_F said: All weapons have the triple-digit HP but it only affects cleaners, though I've only seen cleaners and the turret things on wheels. It started randomly after loading a game this afternoon. Aha, thanks. Then it's likely going to be linked to the anti-Cleaner racial damage multiplier in some way, which is triggered when you research the Cleaner autopsy project (it should provide a 10% damage bonus). I'll have a play and see if I can reproduce the issue after researching that. EDIT - I was able to reproduce it from your other save. We'll get that fixed. Quote Link to comment Share on other sites More sharing options...
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