Moonfire Posted May 8, 2021 Share Posted May 8, 2021 A ground unit with not enough time units to move to a selected adjacent square may still turn toward that square if they have enough time units to make that turn but it wont actually subtract the units used turning. For example, if I run a soldier down to 4 time units while facing a cardinal direction, then left-click on an empty square to their left or right, that would normally cost 5 units to move to that square (2 to turn, 3 to move), and this is indicated by the UI showing that would leave -1 time units. If I left-click again on the selected square as though to move that soldier, they would then turn to face the square, but would still have the 4 time units. Left-clicking again to move the soldier again results in them actually completing the move for 3 units, leaving 1 left over to continue cheezing the game by allowing infinite turning of the soldier 45 degrees at a time so long as all the adjacent squares are open. Quote Link to comment Share on other sites More sharing options...
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