zolobolo Posted March 27, 2021 Share Posted March 27, 2021 Propose extra ammo to cost money each time they are assigned to a soldier This is to prevent soldiers from being stacked out with extra ammo till their carry capactiy allows and thereby preventing ammo shortage in-battle We have had a long discussion in X1 if ammo should be produced or not and the prevailing argument was to cut down on micro MGMT as it did nt serve an important gameplay loop and is annoying when player forgets to bring some along to a mission This proposal is to keep the current concept of instant ammo tht can be equipped instantly (no procurement action, wait time and storage consdieration) BUT also apply a smal fee every time a single magaine is assigned manually (relaod of weapons after missions is free to keep the systme streamlined) As mentioned above, the idea would be to keep players from filling up all the available pockets with extra ammo every time - it could still be done but since it would have some palpable cost attached to it most players would start consdiering if an extra magazine is really needed Lore wise the explanation could be: this is not procurement price but price of logistics and admin for extra issue magazines. In case of advanced weapon ammo it can be argued as a procuerement/production price as well the process just being hidden from the player/commander) Quote Link to comment Share on other sites More sharing options...
MrAlex Posted March 30, 2021 Share Posted March 30, 2021 This has been partially discussed here: Quote Link to comment Share on other sites More sharing options...
Bobit Posted April 7, 2021 Share Posted April 7, 2021 Or auto-fill, or have a small penalty for using weight even below encumbrance. Quote Link to comment Share on other sites More sharing options...
Grotesque Posted May 5, 2021 Share Posted May 5, 2021 If a player forgets to bring ammo and does not savescum, be sure he will not forget next time. Also there can be loadout types that can be automatically applied on soldiers on ground missions. But alas, that is the new game philosophy of nowadays games: no responsibility, less punishment. What made the original X-COM games good was the fact that it was foremost a simulation, where the ammo you used to the last bullet was an entity on its own with a history or a cost. Like in Eve Online where every bullet has a price and it was manufactured by someone. Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted May 5, 2021 Share Posted May 5, 2021 In a real life situation the base would have ground staff to maintain the load out on the aircraft they were assigned too, so once the CES of each aircraft was established, they would maintain it. ( CES - Complete Equipment Stores) Quote Link to comment Share on other sites More sharing options...
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