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Is anyone else using the "Disarm Defense" to thwart Mind Control?


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When I first started using a "disarm defense" to protect my troops from former buddies turned berserk, well-armed zombies, I figured this is what everyone probably did--since armed zombies often did large amounts of damage and/or took up time and ammo to put down.  I started wondering, though: do you Xenonuts also do the following?

If a soldier is under mind control attack--image.png.66aa2fac73234618c33e81b53fe668c3.png--I have them shoot and throw things as needed, and then get them to as safe a spot as possible, leaving a couple of action points so the unit's turn isn't ended.  I then have them drop all their weapons (including smoke grenades) on the ground, since dropping gear doesn't seem to use any action points. 

- If in the next turn they shake off the psionic attack, I have them pick up their stuff and return to the fray.  Note that picking stuff up takes up large numbers of action points, so the soldier pretty much loses a turn.
- If in the next turn they panic and I can't move them, or they run away, all their weapons are still available in a pile for them--if they recover.  If they go to the Dark Side, other troops can use the weapons.  One has to note the location of the weapons' drop, since the graphics are sometimes too small or ambiguous to recognize easily.
- If they lose their brave struggle and become drooling stooges for the not-cool aliens, they have nothing to attack me with besides dirty looks (so far no zombies have reclaimed their dropped weapons), and again, teammates can still scavenge the weapons' drop.

Is that what the rest of you do?  Or have you worked out something better?

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I'm just running with this soldier to a shelter from which he can't hurt his team. I also try to quickly kill all the psionics which can see my soldiers . It helps to avoid mind control. (If the alien who attacked the mind of the soldier dies, the soldier will not come under control)
If there are no shelters and I can't find the alien, I just walk away from the other soldiers and throw my weapon on the ground. He will not be able to throw the grenade far.

What worries me more is when a soldier panics rather than taking control. A panicking soldier throws away all his equipment and runs away spending all the TU (often directly to the aliens). It is quite difficult to find the cell where he threw his equipment, and he need a lot of TU to pick it up. Therefore, such a soldier loses the opportunity to fight on many turns.
Moreover, killing an alien who attacked a soldier's mind does not help to avoid panic.

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Exactly explained MrAlex.

Your first annoucned Alternative is sometimes the best alternative, if the Soldier is to near to his Comrades and could get Panic, Beserk (which is handlingable normaly) or the worst Case happens = the Soldier get Mind Controlled and attack his / her Comrades, Civilians etc.

Otherwise I try to kill / stun with the Comrades the Aliens, because if the Commanders / Alien-Specialists don´t see the Objects, they can´t use Mind-Things. It´s like the Squad-Sight from new XCOM the Aliens use. The same Effect you have in UFO Extrateresstials from 2007, when the PSI-Using-Aliens show up (5 Years before the new XCOM-Row show up). That reduces normaly the Panic / Berserk-Things from the affected Soldier. :)

If nothing helps from the 2 Alternatives before you have the Special-Vests / Special-Helmets against that, the third alternative is the only possible. And that is Stunning the Comrade. Therfore I research Stun-Weapons very very fast before other new Upgrades get there (normaly you should have the Accellerated Weapons and Armor-Upgrades already) before that.

But if you don´t have the use of that both Alternatives, then it will be realy hard. One of my Guys was in Mind Controll and the Aliens were not kill- and stunable in 2 to 3 Rounds. Therfore I had no other Choise as to Stun the Soldier. After that I could end the Mission without disrupption.

Edited by Alienkiller
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Speaking of stun weapons. It is wrong that it is immediately available after the study and it does not need to be made in workshops.

Honestly, I think that everything in the game should be researched and made by the player, and nothing should be done by itself.
Research of corpses, UFO constructions.
Manufacture of weapons / ammunition, canons / plates of vehicles and fighters and other equipment that we have for some reason endless. If engineers make only prototypes, where do other weapons come from?
Time and cost can be balanced to make it easier for players to get used to.

Edited by MrAlex
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2 hours ago, MrAlex said:

Speaking of stun weapons. It is wrong that it is immediately available after the study and it does not need to be made in workshops.

Honestly, I think that everything in the game should be researched and made by the player, and nothing should be done by itself.
Research of corpses, UFO constructions.
Manufacture of weapons / ammunition, canons / plates of vehicles and fighters and other equipment that we have for some reason endless. If engineers make only prototypes, where do other weapons come from?
Time and cost can be balanced to make it easier for players to get used to.

yeah I agree that the engineers should develop a suitable design before you unlock things in unlimited quantities (stun weapons included).

It's nice that they engineers have a lot to do in Xenonauts 2. In the first Xenonauts they kinda just sat on their butt half the campaign since there wasn't that much for them to do after periodically upgrading your gear and the head scientist already creates all of the designs for them, which is supposed to be part of the engineers' job. The amount of work they have to do is a nice problem to have.

Also you seem to have posted the same message twice minus the first sentence. Were you trying to edit your post and made a new one instead? 

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