Chris Posted March 11, 2021 Share Posted March 11, 2021 This hotfix addreses various issues in Beta Build V18, most notably a series of crashes in the ground combat and a problem where extra dropship slots could appear after a combat mission. You'll need to be on the Experimental Branch to access the build. Fixes & Gameplay Updates: General - Added the remaining vehicle weapon art to the game (the advanced vehicle SMGs). Tactical Combat - Fixed a variety of GC crashes tied to reaction fire. Tactical Combat - Fixed a crash tied to use of Flares on night missions (with the flares sometimes ending up off the map or below it). Tactical Combat - Fixed a bug where weapons that were equipped from a soldier's backpack mid-battle would not generate a fire crosshair cursor when hovering over an alien. Tactical Combat - Fixed an issue where the fire cursor wouldn't always appear after you had been hovering over a door. Strategy - fixed an issue where extra dropship slots would appear after battle if you'd moved your soldiers around in the dropship. Strategy - Training Center now correctly disables if you right-click on it. Strategy - Platesuit now correctly boosts soldier Armour when equipped. Strategy - fixed up the undersuit tooltips. Ground Combat - jetpacks now play a movement sound, and human jetpack movement is faster. Ground Combat - jetpack movement can no longer end mid-movement by pressing space or running out of TU. Ground Combat - there's now a little popup explaining why a soldier has been selected if the game thinks they are "forgotten" when you press End Turn. Ground Combat - you can now use the \ key to mark a soldier as done and select the next one. Air Combat - units now display their HP and Armour when you zoom the camera in on them. Air Combat - combatant HP labels now correctly re-appear after you scroll the camera in and then out and then in again. Air Combat - the aircraft Accelerated Cannon now does 4 damage against Armour instead of 3. Please let us know if you encounter any further issues with V18.1 as we will continue to make additional fixes as required. 2 Quote Link to comment Share on other sites More sharing options...
odizzido Posted March 11, 2021 Share Posted March 11, 2021 So many good fixes Thank you for the update Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted March 12, 2021 Share Posted March 12, 2021 Very nice, I agree there too. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
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