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[v18 Geoscape] Dropship Bug


MrAlex

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On 3/6/2021 at 4:57 PM, MrAlex said:

I noticed that my Dropship get 4 extra places for soldiers.

It's like a bug, because the slot numbers are repeated.

 

On 3/6/2021 at 6:38 PM, Alienkiller said:

I have noticed the same Problem.

 

On 3/6/2021 at 11:35 PM, Challenge said:

I have different numbers, but, yeah.

I have a few extra in the jumpship.

In the ready room I start over from 3 to 8 for 6 extra slots.

 

Thanks guys. I saw this problem before the release and thought we'd fixed it. It used to be that going on any mission would cause a load of extra dropship slots to appear. Do you guys have any idea what might have triggered this to happen? My suspicion is that it's either soldiers getting wounded in battle or going on a specific type of mission, maybe alien base attack missions or Xenonaut base defence missions?

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The Bug comes directly after the first done shot down UFO-Mission and after the Dropship returned to base. My normal Game-Process is following:

1. Build up an Medical Center in Main Base (either USA or Sowjetunion)

2. Build up 2 Training Centers in Main Base (either USA or Sowjetunion)

3. Build up an 2nd Generator and Storage-Room in Main Base (either USA or Sowjetunion)

4. Build up an 2nd Base with high Incidence of alien Activitis (either USA or Sowjetunion)

5. Equip the Beginning Specialist-Soldiers (Infantry, Sniper etc.) with more Grenades or similar and the Heavys with the Combat-Armor

6. Reequip the Standard-Riflemens to 2 Grenadiers and 2 Shieldbarriers

Then waiting for the first UFO as well as the first 2 Researches (UFO Invasion Anlalysis and MARS-Vehicle), shooting down the first UFO (Scout) and doing the Ground Mission. Directly after the Soldiers come back to Base more Slots show up. Everything works Normal (Buildup, Base-Expanding, R & D, UFO and Alien-Activitys as well as UOO-1 at the Monthend).

Have tried to Check the Problem too in Game, but nothing blocked, works slowly or something else show up. Realy strange. Could it be a Problem with the second Transport, that the Game thinks the Skyhawk is a second Transport?

It doesn’t matter where you build up the 1st and 2nd Base and what you Produce as well as Build Up (Latin America, Europe, pacific, Africa), that Transport-Bug shows up directly after the first UFO-Ground Mission and Base-Return.

have Tested it at the Weekend.

Edited by Alienkiller
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I had it directly after the first Starting-UFO and like explained above. Had 5 Test Games from complete new on with differnt starting lokations and the same Result.

The second UFO came about 4 Days later where my Guys were back home already.

Edited by Alienkiller
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5 hours ago, Alienkiller said:

I had it directly after the first Starting-UFO and like explained above. Had 5 Test Games from complete new on with differnt starting lokations and the same Result.

The second UFO came about 4 Days later where my Guys were back home already.

 

5 hours ago, MrAlex said:

I have the impression that the problem arises if you perform two missions in a row without returning to base.

Thanks guys. The coder responsible for this part of the game is on holiday until Wednesday but he'll take a look when he's back, hopefully he can figure it out from the save game anyway.

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