Komandos Posted January 29 Share Posted January 29 What do neural networks think about the number of soldiers in the UF game? How can I achieve the project goals? a) Diversity of scale (Task 1, 5) Bottom line: 18-24 units is the optimal maximum.** - **For normal missions**: 8-12 (stress-free controls). - **For large-scale battles**: 12-16 (difficulty progression). - **For finals**: 18-24+ allied NPCs (epic, but without routine). This approach retains the spirit of the classics (UFO 1-2 scale), but adapts it to modern UX standards and tactical depth. Quote Link to comment Share on other sites More sharing options...
Xeferah Posted January 30 Share Posted January 30 I too like the option of creating different pre-set teams. That way I can send in rookies for easy missions, and the veterans for harder missions, like terror or infiltration. While we're on this topic of rookies anyway, is there a way to see the current medals a soldier has while in combat, and the current amount of kills in the on-going mission? I quite often have 3 or more soldiers with 3 kills, and none of them have the 4+kill on a single mission medal. I would like to know which soldier has what, so that I can decide who to give the last kills of the mission to. 1 Quote Link to comment Share on other sites More sharing options...
FOARP Posted January 31 Share Posted January 31 One of the things I've note in 5.7 in Soldier difficulty is that, with OP points limiting how many crash sites you can clear anyway, there isn't much point in running a multi-team set-up since you just don't have that many missions and any terror site can be reached in time anywhere in the world. Quote Link to comment Share on other sites More sharing options...
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