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Alien progression too fast?


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In April I see escorted bombers, in May I see Cruisers and Heavy fighters. Escorted bombers are very tricky with 2xAngel + Phantom, but it requires push for alenium torpedoes and accellerated cannons, and still this will make a tricky fight, because Angels are very slow in combat, and you really have to do well to get best result (no having aircraft downed or too heavily wounded). Heavy fighters are ok, because you could just "tank" them with Phantom and Angels could deliver the missile. The Cruiser on the other hand is not downable at this point. It has huge range. Maybe 3x Phantom could deal with it, but with the amount of money we get and the amount of money we spend doesn't help with getting many planes. Creating new satelite base is like 3 months of income to set up and you have to count construction time, which is slow. Belining research is also sort of no go, because you sacrifice then ground combat - not to mention you don't know the tech tree.

Should it be that way?

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18 hours ago, silencer said:

The Cruiser on the other hand is not downable at this point.

The cruiser easily falls from three angels with alenium heavy missiles (6 torpedoes) without loss of HP if you use evasion in time .

The only ship that can not be destroyed without loss - a battleship (7000 HP). To destroy it requires 12 alenium heavy missiles (torpedoes). Only fury has enough speed to escape from it. But the study of fury comes after the first battleships. Therefore, at least one angel must be sacrificed to defeat the first battleship.

After the appearance of fury, you can distract him from the angels and successfully escape without loss by launching 6 allen torpedoes. And then finish with the second attempt. Therefore, the battle against the battleship without the presence of fusion heavy missiles is very interesting.

In the future, the battleship falls by three angels with fusion torpedoes without loss of HP (like the cruiser before).

Edited by MrAlex
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