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[v17.1 Ground Combat] Abductor is a swiss cheese


silencer

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Abductor has some issues with boundaries. This guy hopped down from the first floor:

image.png.a6b92a5e329077ba09e6928bce263bdf.png

Then entered this black area:

image.png.94bfee0ca183cdd0b04dad04d01efdf2.png

Strangely I could see him, the LOS shows I could shoot him, but the odds are 0%. If I move camera to first floor, it looks like the ground floor is perfectly accessible and I shouldn't have issues with shoothing him.

image.png.ef43806f42d649b637d7b5278069cebb.png

Next turn he went inside the UFO, through the wall:

image.png.f1c186b13989c56f8ed2350ee53c4fe8.png

Aso from the first floor, Andron hopeed down to this tile, which is also black and not shootable.

image.png.fdc6923eb26375e964a9d2da31a9b5c7.png

And also from ground floor I could fire through the ceiling and hit enemy on the first floor. Not sure because of damaged floor?

image.png.fa3bbc6ffda021aed2525de2aff18ce1.png

 

One last thing. Destroyed MARS still acts as low cover:

 

image.png.ac252e75763f85a9bb132625ce69865d.png

 

Edited by silencer
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Thanks. So I suspect this might be caused by either the floor tiles or the invisible blocking walls / floors getting destroyed. I've tweaked settings so they should no longer be able to be destroyed in any situations, so hopefully that's fixed it. Let's see if this issue continues to happen in future builds.

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