Praetorian 2 Posted January 13 I don't know about this guys. I appreciate the feature because it's helpful against fighters and early UFOs but it's getting me in trouble against midgame UFOs and especially against Battleships. Those things are no joke. The planes roll too early sometimes and end up getting missiled (sometimes). Not the dev's fault, it's a good and useful feature, but maybe a box during air combat that we untick to disable/re-enable it at will would be useful as well. After all in air combat we control everything, where to go, authorizing release of missiles, who to target. I think we should be able to control exactly when to roll for those tight situations that demand it. Share this post Link to post Share on other sites
MrAlex 8 Posted January 13 6 hours ago, Praetorian said: The planes roll too early Once I already wrote about it, but apparently developers didn't have time for it. Or just forgot. That problem also worries me. It is better to play without an autoroll than with an unsuccessful autoroll which does not allow the player to press it in time. Share this post Link to post Share on other sites
MrAlex 8 Posted January 13 https://www.goldhawkinteractive.com/forums/index.php?/topic/21099-xenonauts-2-aircraft-air-combat/&do=findComment&comment=179966 Share this post Link to post Share on other sites
Praetorian 2 Posted January 13 13 hours ago, MrAlex said: Once I already wrote about it, but apparently developers didn't have time for it. Or just forgot. That problem also worries me. It is better to play without an autoroll than with an unsuccessful autoroll which does not allow the player to press it in time. I completely agree with you. Share this post Link to post Share on other sites
MrAlex 8 Posted January 25 The problem is still present in version 17 Share this post Link to post Share on other sites
Chris 650 Posted January 26 We don't have time to add new UI for it at the moment, so we'll strip out the autoroll in the hotfix. Share this post Link to post Share on other sites