DaReaperZ Posted December 29, 2020 Share Posted December 29, 2020 (edited) Description: I finished my first ground combat mission of this campaign, got my soldiers back home and got the autopsy research, then at exactly 18:00:00 in-game time the game encounters a fatal error and crashes without warning. What Happened: The medical room finishes constuction and is what causes the crash. Further information: It seems to be an error occuring due to the medical room not being able to transition into a enabled or disabled state. Apparently the MyGeoBaseSelector script doesn't have a target, could be related. Reproduction steps: Load up the save, play along at the second highest speed. Just close any research that pops up and keep playing time until it hits 18:00:00, which is when the medical room finishes. output.log user_after_ground_combat_geoscape_ctd-1.json Edited December 30, 2020 by DaReaperZ Additional relevant information discovered Quote Link to comment Share on other sites More sharing options...
geno Posted December 29, 2020 Share Posted December 29, 2020 Are you building a medic room? Maybe you have the same problem than this user Quote Link to comment Share on other sites More sharing options...
DaReaperZ Posted December 29, 2020 Author Share Posted December 29, 2020 (edited) I am building a training room and a medical room. It could be the same bug, though it is strange that it happens exactly at 18:00:00. I will try cancelling the medical room! Edited December 29, 2020 by DaReaperZ Quote Link to comment Share on other sites More sharing options...
DaReaperZ Posted December 29, 2020 Author Share Posted December 29, 2020 Yep, it's the medical room! The training center finished without any issue. So that's what EntityMutation was, "mutating" a build slot into a building. That's definitely the issue then. Here's a small excerpt from the log file. 2020-12-29 04:11:43,479 [WARN] (F:\Jenkins\workspace\X2 (Build)\release-0.63.0\Assets\Code\Screens\Strategy\Data\EntitySelectors\Specific\MyGeoBaseSelector.cs:37) Target is not set. 2020-12-29 04:11:43,482 [WARN] (F:\Jenkins\workspace\X2 (Build)\release-0.63.0\Assets\Code\Screens\Strategy\Data\EntitySelectors\Specific\MyGeoBaseSelector.cs:37) Target is not set. 2020-12-29 04:11:43,486 [INFO] (F:\Jenkins\workspace\X2 (Build)\release-0.63.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:632) HandledExceptionReport: ExceptionReport: Exception : Newly construct building can't transition to the enabled or disabled state. --> EntityMutationException : A crash occurred during delayed entity mutation - Mutation [ID: 1332, ComponentID: 12 - TaskComponent, Next: Task:Artitas.Systems.EntityAction, Added: True] --> EntityMutationException : A crash occurred during entity mutation - Mutation [ID: 1332, ComponentID: 589 - ProgressPoints, Next: ProgressPoints [0 - 90 - 90], Added: True] I'm guessing the ProgressPoints thing is related to the building progress of different constructions in the base. I will update the main report with the relevant information. Quote Link to comment Share on other sites More sharing options...
trollmol Posted December 31, 2020 Share Posted December 31, 2020 I confirm the same problem Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted December 31, 2020 Share Posted December 31, 2020 (edited) We had such a similar Problem long time ago, I think with the Weapons for the Fighters. Some players could outrun it after they produced the Aircraft Weapons later. The Problem here could be the same. I will try to build the Hospital later again at the End of the Month (now on 13. January) after more R & D is done, because the CTD comes in my game too if you build it up on Gamestart. I think there is a trigger, when you can build up the Hospital, because the first UFO´s (Scout) are easy to handle without getting hit. Edited December 31, 2020 by Alienkiller Quote Link to comment Share on other sites More sharing options...
Norpal Posted December 31, 2020 Share Posted December 31, 2020 Confirming the same problem. Had my game crashing also around the 18:00 mark. Came here, saw this thread, cancelled the construction of the medical room that I'd ordered at the start, no more crash. The stated remaining construction time on the medical room fits the timeframe, too. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 4, 2021 Share Posted January 4, 2021 Thanks everyone, we'll get this fixed up ASAP! Quote Link to comment Share on other sites More sharing options...
Johan_Seutens Posted January 8, 2021 Share Posted January 8, 2021 this is fixed Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.