MrAlex Posted November 28, 2020 Share Posted November 28, 2020 Is it possible to change the settings of friendly units, so that they run closer to the player's soldiers or to the helicopter. It looks very strange when they run straight to the enemy, especially if they are civilians. 1 Quote Link to comment Share on other sites More sharing options...
Chris Posted November 29, 2020 Share Posted November 29, 2020 21 hours ago, MrAlex said: Is it possible to change the settings of friendly units, so that they run closer to the player's soldiers or to the helicopter. It looks very strange when they run straight to the enemy, especially if they are civilians. None of the units have much AI at the moment, but when we do the proper AI the civilians should act in a much more sensible way! Quote Link to comment Share on other sites More sharing options...
MrAlex Posted November 29, 2020 Author Share Posted November 29, 2020 It would be great. Because now all the civilians are running to the nearest Reaper to increase their army 1 Quote Link to comment Share on other sites More sharing options...
LtColFox Posted November 30, 2020 Share Posted November 30, 2020 As a small suggestion from me, if my village is attacked by aliens and the military comes to defend it, then I try to get to their transporter as soon as possible ;-) So it would be really realistic if the civilians run to the transporter and the aliens chase them - just as a suggestion Quote Link to comment Share on other sites More sharing options...
MrAlex Posted December 1, 2020 Author Share Posted December 1, 2020 18 hours ago, LtColFox said: So it would be really realistic if the civilians run to the transporter and the aliens chase them - just as a suggestion They can hide in houses away from windows, or run closer to soldiers. The main thing is not to run into the clutches of Reapers I once tried to stun them so they wouldn't run and feed the rippers, but the game considers stunned civilians as dead. As a result, the mission failed. 1 Quote Link to comment Share on other sites More sharing options...
MrAlex Posted December 1, 2020 Author Share Posted December 1, 2020 Now, in most missions (especially terror), protecting civilians is a real challenge . Quote Link to comment Share on other sites More sharing options...
Chris Posted December 1, 2020 Share Posted December 1, 2020 Guys, this forum is for discussion of the bug in the thread title (and it doesn't need to be discussed any more because it's not a bug, it's just that we haven't properly implemented the AI yet). It's fine if you want to talk about the AI behaviour in general, but please do it on the X2 General Discussion subforum - general chat here just gets in the way of me trying to see which bugs are causing people problems! Quote Link to comment Share on other sites More sharing options...
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