Atish Posted November 28, 2020 Share Posted November 28, 2020 I can go trough the abductor ufo walls. Sending you the save file. user_i_can_go_trough_the_walls_of_the_abductor-8.json 1 Quote Link to comment Share on other sites More sharing options...
Chris Posted November 29, 2020 Share Posted November 29, 2020 On 11/28/2020 at 9:12 PM, Atish said: I can go trough the abductor ufo walls. Sending you the save file. user_i_can_go_trough_the_walls_of_the_abductor-8.json Ooops, looks like I made a mistake setting those tiles up. Thanks for letting me know, I'll get it fixed! Quote Link to comment Share on other sites More sharing options...
MrAlex Posted November 30, 2020 Share Posted November 30, 2020 The idea of the possibility of destroying the walls of ships is not reasonable. It creates a lot of additional problems, and is currently designed terribly. If the possibility of destroying the outer walls of ships is allowed, then the inner ones must also be destroyed. And it will create even more problems. I believe that you should take away the possibility of destroying the walls of ships, but leave the destruction of doors. Alternatively, you can simply add an additional input in some models. What is worth adding is the ability to close the doors of ships and bases (if they have not been destroyed). Now, after opening the door, they remain open all the time in the opponent's queue and automatically close before the next move of the player. This is very inconvenient for the protection of soldiers. The player must be able to open and close the door when required. Quote Link to comment Share on other sites More sharing options...
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