maxm222 Posted November 12, 2020 Share Posted November 12, 2020 An unseen Lizard Guy at #1 shoots a friendly dead at point #2. Note that the window at point three is not a slatted shutter window and it appears to be closed and not transparent. So is the graphic of the window misleading, or the lizzard has made an impossible shot, as far as I can see. Granted, if the liz's shot got through that first opaque window, it could then get through the shuttered window if that's how the shoot was made, because the seemingly opaque closed shutter is transparent to bullets and LOS--something I learned only when I got shot through one. Seems unfair to the player unless we can get that info from a tutorial or instructions--any idiot would be able to look through the shutters and see that they did not obstruct LOS. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted November 12, 2020 Share Posted November 12, 2020 That are some Map Problems which get in with the Refit / Rework to adapt them better for the Game. That´s not the only one. But without an Save-File the Devs can´t look for the Map-Failure. Quote Link to comment Share on other sites More sharing options...
maxm222 Posted November 14, 2020 Author Share Posted November 14, 2020 Again, didn't see this as a map failure but as the targeting algorithm. Will include the files next time. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 19, 2020 Share Posted November 19, 2020 On 11/12/2020 at 7:54 PM, maxm222 said: An unseen Lizard Guy at #1 shoots a friendly dead at point #2. Note that the window at point three is not a slatted shutter window and it appears to be closed and not transparent. So is the graphic of the window misleading, or the lizzard has made an impossible shot, as far as I can see. Granted, if the liz's shot got through that first opaque window, it could then get through the shuttered window if that's how the shoot was made, because the seemingly opaque closed shutter is transparent to bullets and LOS--something I learned only when I got shot through one. Seems unfair to the player unless we can get that info from a tutorial or instructions--any idiot would be able to look through the shutters and see that they did not obstruct LOS. Thanks for the report. I'd need the save game to check really, but in these situations you can check the shot path with force fire (Ctrl) to see what the firing angles are. I suspect what might have happend is that the closed window is actually damaged (at which point you can shoot through it) but it hasn't visually updated accordingly, but I can't be sure. Quote Link to comment Share on other sites More sharing options...
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