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[V.14 Beta] Armor-Upgrades for Soldiers


Alienkiller

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Hi Guys, in my Test the first Bug came in the Soldier Equipment-Screen and Ground Combat.

1. The tactical Suit is the correct Armor (level 1), but has 30 Armor-Points. What?? That have to be changed to 0 or 10 Armor-Points about the light Cevlar Protection.

2. The Cevlar Vest Upgrade for the tactical Suit is the correct Armor (level 2) and has the correct weight increase. But it has only 20 Armor Points for a higher protection weight.

3. The best produceable Protection in the Beginning, the Warden Armor Suit have Armor (level 1) and 0 Armor-Points. And that for 25.000 Credits as well as 4 Alien-Materials. And much more interessting, you haven´t the Chance to implent additional Upgrades like the Breat there. That´s the big Bug, which have to be fixed. At the Moment the Production of the Warden Armor Suit is only Money- and Material-Burning.

Needed Bugfixing in Hotfix:

1. tactical Suit (level 1 Armor) with 0 or max. 10 Armor Points [light Cevlar Protection]

2. tactical Suit with Cevlar Vest Upgrade (level 2 Armor) with 20 Armor Points [medium Cevlar Protection]

3. the produceable Warden Armor Suit (new level 1 Armor / level 3 Armor) with 30 Armor Points [best Cevlar Protection] and additional Upgrades like the Breat.

3.1 the Soldier / Soldiers with the Warden Armor Suit is / are in magenta color at Ground-Battles. The other Problem is the not existing Armor-Protection. The Game thinks your Soldier has the unprotected tactical Suit instead the best Armor-Protection your Soldiers can have.   

Pictures come today evening or tomorrow, belongs on the time I´m at home.

Edited by Alienkiller
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Thanks. There's some bugs here and also some stuff that's just unclear.

You're both right that the Warden Armour has a bug and isn't offering any protection, and we'll fix that for the hotfix.

The Kevlar armour isn't as bad as it seems, because the armour level is Level 2 instead of Level 1 so it also reduces the incoming damage by 25%. But you guys are right that it's weird it only has 20HP of protection whereas the Tactical armour has 30HP, so we'll also look at that for the hotfix.

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