The legendary Mav Posted October 1, 2020 Share Posted October 1, 2020 (edited) This place is where I´m going to ask all my quetions it should be helpful for beginners as soon as it has discussions inside it. Edited October 3, 2020 by The legendary Mav Quote Link to comment Share on other sites More sharing options...
The legendary Mav Posted October 1, 2020 Author Share Posted October 1, 2020 so there is my first question how do you add a new gun the tutorial of mikhail ragulin was helpful, but I had to reinstall the game because it would ctd i don´t know why was there something I missed here are all the things I put inside: <Weapon name="weapon.psipistol" bulletType="ammo.MAG.MAGclip" emptySound="Empty Click 1"> <props range="15" hands="1" recoil="60" weight="5" isHeavy="0" clipSize="5" reloadAPCost="50" reloadSound="Weapon Pistol Reload" reactionModifier="0" /> <SingleShot sound="Weapon Pistol Single" delay="0.6" suppressionValue="100" suppressionRadius="5"> <Set1 ap="40" accuracy="30" /> <Set2 ap="60" accuracy="70" /> </SingleShot> <GUIImage name="gui/weapons/pistol" /> <GroundImage name="grounditemimages/ballistic_pistol.png"/> <Ammos> <Ammo name="ammo.psienergizer" type="kinetic" damage="500" mitigation="0"> <Projectile spectre="projectiles/bullet/bullet" speed="1500" showAfterDistance="60.0"/> <Impact spectre="particles/bulletplume/bulletplume"/> </Ammo> </Ammos> </Weapon> /Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">weapon.PsiPistol</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">weapons/MAGs/PsiPistol</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">weapons/MAGs/PsiPistol</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">MAGs</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Boolean">0</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">25</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">16</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">20</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">0.9</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">6</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">3</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">2</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">ammo.psienergizer</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">15</Data></Cell> <Cell ss:Index="16"><Data ss:Type="String">Ballistics</Data></Cell> </Row> <Ammo name="ammo.psiernergizer"> <stockTextureName>weapons/MAGs/psipistol_ammo</stockTextureName> <dragTextureName>weapons/MAGs/psipistol_ammo</dragTextureName> <slotsizex>1</slotsizex> <slotsizey>1</slotsizey> <weight>1</weight> </Ammo> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s71"><Data ss:Type="String">weapon.MAGpsipistol</Data></Cell> <Cell><Data ss:Type="Number">20000</Data></Cell> <Cell ss:Index="4"><Data ss:Type="String">Normal</Data></Cell> <Cell><Data ss:Type="String">weapons/airplane/rocket</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell> <Cell><Data ss:Type="Number">1</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s71"><Data ss:Type="String">ammo.MAG.psienergizer</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell ss:Index="4" ss:StyleID="s72"><Data ss:Type="String">UnlimitedOnResearch</Data></Cell> <Cell><Data ss:Type="String">weapons/airplane/rocket</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell> <Cell><Data ss:Type="Number">1</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="270"> <Cell><Data ss:Type="String">weapon.psipistol.desc</Data></Cell> <Cell ss:StyleID="s68"><Data ss:Type="String"><font face="fonts/arial.mvec"\><b>MAG Pistol:</b> Pistols are single-handed weapons with the same damage output and fire costs as rifles, but with shorter range and no burst fire. They are primarily useful as a sidearm for units equipped with precision rifles or heavy weapons, or when a unit has only one hand free (e.g. if they are carrying a combat shield in the other hand). Their 1.5x reaction fire modifier also makes them useful for scouting - they are more likely to perform reaction fire and less likely to receive it. Range: 10 Damage: 105 Kinetic Suppression: 32 Suppression Mitigation: 0 Ammo Capacity: 15 shots Reaction Modifier: 1.5x Reload Cost: 15 TU Fire Modes: - 28%% TU 45 Acc x 1 shot - 40%% TU 80 Acc x 1 shot</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">ManTech.psienergizerclip</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell><Data ss:Type="String">psienergizer clip</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> </Row> that´s it can you please help me Quote Link to comment Share on other sites More sharing options...
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