Jump to content

Question regarding adding new main races/ufocontent


Daimyo

Recommended Posts

Hi all, 

 

Long time lurker and finally more recently started to dabble into Xenonaut modding (I have modding experience in other games in general).

 

My question:

If I wanted to add my own races.xml with a higher mod priority than XCE and make some vanilla races a "main race", is this the proper syntax? 

<?xml version="1.0"?>
<Races>
	<Race MODMERGEATTRIBUTE="id" MODMERGE="insert" id="harridans">harridans</Race>
	<Race MODMERGEATTRIBUTE="id" MODMERGE="insert" id="wraiths">wraiths</Race>
	<Race MODMERGEATTRIBUTE="id" MODMERGE="insert" id="reapers">reapers</Race>
	<Race MODMERGEATTRIBUTE="id" MODMERGE="insert" id="drones">drones</Race>
</Races>

 

Solver mentions modifying races.xml here, but more recently I explored how Policenaut did it in XXP and found he was having issues modding it here with bases so wondering if his method is the proper way to do it regardless of his bases workaround? It seems so since it follows the modding guide here

 

Also do I need to include the original races from XCE in my races.xml or the game will know that I'm just inserting new ones (higher priority over xce)?

 

After that, I can just add new UFO content xmls (not bases) or assuming I'm using vanilla races only?

airplane.alien.<ufotype>.<new main race>.xml 

 

Thanks in advanced!

 

Edited by Daimyo
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...