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Xenonauts 2: Soldiers & Vehicles


Chris

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Vehicles get 100 STR, Could there be a Backpack on the Vehicle, allowing a soldier to reload its weapon or collect a backup weapon stowed within. Could vehicles be used to evac a corpse, stabilising them at 1 HP when picked up by a soldier if they make it back to base. Even an attached Tactical Cache or Medical Cart in the Vehicle Modules Slot.

Can there be a secondary weapon on the Vehicle that fires H.E.V.Y. Smoke shots in the place of the laser designator or the Machine gun.

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@MARSHalMELLOW: The secondary Slot with different Weapons was tested in several Beta-Versions therefore. It was to much. Therefore we integrated the Cannon again as an Modular-Refit for the Main-Weapon.

What the small Transport-Box belongs: There we will see what happens. Evtl. an very small Transport Box will come as an Upgrade for the MARS / ARES with some R & D.

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Options For Weapon Drop Down and Ammo Drop down customisation a choice when setting the original base for replayability.

Weapon drop downs offer unique changes to Types(Ammo):

Pistol 

  • 5.7 (20+1 Rounds + armour piercing FMJ  FN5.7)
  • 9mm (15+1 rounds + suppression 3 round Burst FMJ/ Hollow point M93R)
  • .45 (10+1 Rounds + Damage Hollow point SIG SAUER P220)

Shotgun (Slug, Flechette -Damage for + AP, 00 Buck)

  • Sawn Off (Use with shield, lower Range, Higher Spread, Double Barrel, Auto loads 2 shells between turns immediately before turn with remaining TU)
  • Semi auto (Box mag better suppression, lower damage)
  • Pump action (+ Accuracy, Auto loads 2 shells between turns immediately before turn with remaining TU)

Assault Rifle

  • Burst Default (+ Suppression, - Accuracy)
  • Bullpup (+ Accuracy, +reload TU)
  • Battle Rifle (+ Damage, + Aiming TU)

LMG

  • Assault LMG (30 round, Burst x 3 35% TU, Burst x 5 50% TU both 40% accuracy)
  • 5.56 LMG (+Accuracy, 100 rounds)
  • 7.62 LMG (+Damage, +Suppression, 50 Rounds)

Sniper

  • Marksman (Semi auto, lower AP costs, lower accuracy ~7.62mm)
  • Advanced Marksman (Bolt Action, High accuracy ~.338 Lapua +AP)
  • Anti-Material (Bolt action, Static to fire, Heavy Damage ~.50 BMG +AP +HE removes terrain)
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