MARSHalMELLOW Posted February 15, 2023 Share Posted February 15, 2023 Vehicles get 100 STR, Could there be a Backpack on the Vehicle, allowing a soldier to reload its weapon or collect a backup weapon stowed within. Could vehicles be used to evac a corpse, stabilising them at 1 HP when picked up by a soldier if they make it back to base. Even an attached Tactical Cache or Medical Cart in the Vehicle Modules Slot. Can there be a secondary weapon on the Vehicle that fires H.E.V.Y. Smoke shots in the place of the laser designator or the Machine gun. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted February 15, 2023 Share Posted February 15, 2023 @MARSHalMELLOW: The secondary Slot with different Weapons was tested in several Beta-Versions therefore. It was to much. Therefore we integrated the Cannon again as an Modular-Refit for the Main-Weapon. What the small Transport-Box belongs: There we will see what happens. Evtl. an very small Transport Box will come as an Upgrade for the MARS / ARES with some R & D. 1 Quote Link to comment Share on other sites More sharing options...
MARSHalMELLOW Posted February 19, 2023 Share Posted February 19, 2023 Options For Weapon Drop Down and Ammo Drop down customisation a choice when setting the original base for replayability. Weapon drop downs offer unique changes to Types(Ammo): Pistol 5.7 (20+1 Rounds + armour piercing FMJ FN5.7) 9mm (15+1 rounds + suppression 3 round Burst FMJ/ Hollow point M93R) .45 (10+1 Rounds + Damage Hollow point SIG SAUER P220) Shotgun (Slug, Flechette -Damage for + AP, 00 Buck) Sawn Off (Use with shield, lower Range, Higher Spread, Double Barrel, Auto loads 2 shells between turns immediately before turn with remaining TU) Semi auto (Box mag better suppression, lower damage) Pump action (+ Accuracy, Auto loads 2 shells between turns immediately before turn with remaining TU) Assault Rifle Burst Default (+ Suppression, - Accuracy) Bullpup (+ Accuracy, +reload TU) Battle Rifle (+ Damage, + Aiming TU) LMG Assault LMG (30 round, Burst x 3 35% TU, Burst x 5 50% TU both 40% accuracy) 5.56 LMG (+Accuracy, 100 rounds) 7.62 LMG (+Damage, +Suppression, 50 Rounds) Sniper Marksman (Semi auto, lower AP costs, lower accuracy ~7.62mm) Advanced Marksman (Bolt Action, High accuracy ~.338 Lapua +AP) Anti-Material (Bolt action, Static to fire, Heavy Damage ~.50 BMG +AP +HE removes terrain) Quote Link to comment Share on other sites More sharing options...
MARSHalMELLOW Posted February 19, 2023 Share Posted February 19, 2023 C4 and Demolition Charge are very similar. What about replacing the Demolition Charge that uses 2x2 storage for an M72 LAW using 1x4 when Stowed. Adapt the C4 from taking up 2x3 slots to 1x2. interact like grenades with 15 TU placement within one tile, 10 TU trigger. 1 Quote Link to comment Share on other sites More sharing options...
MARSHalMELLOW Posted February 19, 2023 Share Posted February 19, 2023 Riflemen Gaining the M203, adding single shot H.E.V.Y. projectile options as an Aimed HE/Smoke H.E.V.Y. @ 60% TU Quote Link to comment Share on other sites More sharing options...
MARSHalMELLOW Posted February 19, 2023 Share Posted February 19, 2023 Add an intermediary between the Shotgun and the Assault Rifle in the form of a SMG. Pistol stats, +3 Range, P90 Style 50 Round Mag like the MARS Auto rifle. Suppressed offering lower Threat perception from enemies. Snap shot, Aimed shot or 5 round Burst. Quote Link to comment Share on other sites More sharing options...
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