akenagm Posted May 7, 2020 Share Posted May 7, 2020 In xenonauts 1 there was a small chance that the killed soldier would be reanimated after the battle. I would like to influence the chance of resuscitation more, for example, to introduce a resuscitation kit. Recruiting will not save all killed soldiers, as in XCOM, this is unrealistic: wounds can be incompatible with life. But there are cases when a soldier has lost consciousness, he has a cardiac arrest or he is bleeding and it would be possible to stabilize him before evacuation to the base. Also, the idea of modular damage can come from the idea of modular armor. It may make sense to introduce disability when a soldier survives, but his injury does not allow him to continue to participate in battles. After that, it can be retired or left until the opening in prosthetics research. Quote Link to comment Share on other sites More sharing options...
Bobit Posted May 7, 2020 Share Posted May 7, 2020 This is in OpenXCOM and it works very well, but if it's done it needs to be done right: sometimes soldiers just take more stun than they do hp damage, and will bleed out unless stabilized. Quote Link to comment Share on other sites More sharing options...
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