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V12.2 Hotfix Closed Beta Build Released! (Experimental Branch)


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This is the second hotfix for Beta Build V12 that fixed . You'll need to be on the Experimental Branch to access the build.

Changelog:

  • The game should no longer crash once your interceptors close to interception range of a UFO if there is an alien UFO on an Air Superiority mission anywhere on the Geoscape.
  • Units (particularly the MARS) should no longer die at the end of a mission if they have +HP gear equipped and end the mission on low HP (they were going negative when this bonus was stripped off in the return to strategy and dropping dead as a result).

Please let us know if you encounter any further issues with V12. If you do, we'll consider putting out another hotfix before we push it out onto the default branches. Just as a warning - I'm off on paternity leave now so this build has only had very minor testing! :)

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On 3/30/2020 at 2:21 AM, Chris said:

This is the second hotfix for Beta Build V12 that fixed . You'll need to be on the Experimental Branch to access the build.

Changelog:

  • The game should no longer crash once your interceptors close to interception range of a UFO if there is an alien UFO on an Air Superiority mission anywhere on the Geoscape.
  • Units (particularly the MARS) should no longer die at the end of a mission if they have +HP gear equipped and end the mission on low HP (they were going negative when this bonus was stripped off in the return to strategy and dropping dead as a result).

Please let us know if you encounter any further issues with V12. If you do, we'll consider putting out another hotfix before we push it out onto the default branches. Just as a warning - I'm off on paternity leave now so this build has only had very minor testing! :)

nevermind

Edited by Rusknight
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