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squeezechart

limitation of M.A.R.S. and A.R.E.S.

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Why are we limited to 1 M.A.R.S. / A.R.E.S. with the dropship?

For all players that prefer to take tech to ground combat rather than soldiers this limit will be sad news.

I would suggest allowing at least 2 units so you can equip one with a canon and one with a rocket launcher.

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When the MARS was first introduced, it became clear pretty quickly that the MARS was a bit OP when deployed in multiples, especially when people sang the praises of the MARS and told stories of how their 4-team of MARS roflstomped the opposition. So now it's a hard cap of 1. You get a juicy bit of tech on the field without facerolling the aliens. 

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The limit is just a number, so it's easy to change while balancing the game - but it does go up as the dropship becomes more advanced. It exists because vehicles have to be better than soldiers otherwise it wouldn't be worth researching them and spending the money keeping them upgraded, but if vehicles are better than soldiers then players would be incentivised to replace everyone with a vehicle.

I'd consider setting the limit higher, but it might mean nerfing vehicles a bit ... and I'd want to test the campaign properly first anyway, as upgrading your dropship and getting to bring an extra vehicle along would become a much less cool moment if the starting dropship could already hold several of them.

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