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[V11.3 Ground Combat] 30° Rotation distorts path rendering

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Description: The target projectile path rendering is a bit off/distorted when viewing from a different viewing angel.

What happened: Nothing

Further Information

  1. Change Viewpoint rotation from 90° to 30°.
  2. Rotate and target some area.
  3. The visible projectile path is beeing distorted depending on the camera viewpoint.

Possibly also happens to waypoint rendering and explotion radius rendering but not tested.


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