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Xenonauts-2 Closed Beta Build V11.3 Hotfix Released! (Experimental Branch)


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This is hopefully the final hotfix for Beta Build V11, currently only available on the Experimental Branch. Unless we've accidentally added some new critical bugs into the game we'll be pushing this out onto the Stable branch and making it the default build for all users later this week. So it'd be great if you guys could give it a little test!

Changelog:

  • Armour modules should no longer unequip after every ground mission.
  • Fixed a random crash at the start of mission caused by the game trying to save while the field of view calculations were still being processed.
  • Fixed a lockup that could occur in a ground combat mission when a human or alien plasma grenade was used.
  • Soldiers equipped with "extra armour" now use the heavy armour model in the ground combat missions.
  • Custom soldiers now display their faces correctly.
  • The Exosuit armour is no longer invisible on the Soldier Equip screen.
  • Fixed a bug that could crash the game if you dragged an item back into the stores on the Soldier Equip screen, rather than using the RMB unequip or drag+drop replace functionality.

Gameplay / Balance Changes:

  • The Pegasus advanced dropship has been disabled (we've got a bit of a problem we need to address in the map editor before we can export enough maps with the new dropship in it, so we'll hopefully be re-enabling it when the new maps arrive in V12 or V13).
  • Extra Armour now weighs 20 instead of 5.

Please continue to report any bugs you encounter in V11 on our dedicated bug report forums, and please give any thoughts on the game balance in this thread

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