maxm222 Posted February 23, 2020 Share Posted February 23, 2020 Was in the middle of the human turn--I think. The game disappeared and I was back on the desktop. See files. content_manager.state output.log 1 Quote Link to comment Share on other sites More sharing options...
maxm222 Posted February 24, 2020 Author Share Posted February 24, 2020 output.log.1output.log.1Went back to the beginning turn of the battle mentioned above, got a few turns in, same thing that happened above: crash to decktop. Files attached. The larger output.log failed (10 megs) content_manager.state output.log Quote Link to comment Share on other sites More sharing options...
Chris Posted February 25, 2020 Share Posted February 25, 2020 On 2/23/2020 at 9:33 PM, maxm222 said: Was in the middle of the human turn--I think. The game disappeared and I was back on the desktop. See files. content_manager.state output.log The crash logs are saying you were trying to shoot something with an Accelerated SMG, and the ammo was invalid - so presumably you've somehow ended up with the wrong clip in the gun. If the weapon was working fine beforehand then this might be the result of a bug we've fixed in the latest hotfix where the old ammo for a weapon would be left behind if you dragged a weapon out of the Primary Slot rather than using right-click unequip. The next weapon then ends up with the wrong ammo loaded and crashes the game when you try to fire it. Quote Link to comment Share on other sites More sharing options...
maxm222 Posted February 26, 2020 Author Share Posted February 26, 2020 Ah, well, I had two Mars vehicles using laser SMGs--using the ammo and weapons available in the armory--and I almost always use right click for equip and unequip. I'll go back before the base battle and make a point to avoid any dragging in equiping the Mars platforms. Thanks for the info.! Quote Link to comment Share on other sites More sharing options...
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